THE SIGNAL (ft. Tale Spire VTT)

Following a strange series of events, elite mercs from all around NC are hunting down a 100-Million dollar bounty. Will you be the ones to claim it?

TYPE

Campaign

EXPERIENCE

Advanced

AGE

18+
3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Wednesday – 10:30 PM UTC

Campaign Length / 20–26 Sessions

3 Hour Duration

0 / 5 Seats Filled

Report Adventure

About the adventure

An earth-shattering new piece of technology has been stolen from a research facility within a corporate black-site, people are hearing whispers in their brains convincing them to go join a mysterious commune in The Badlands, and young women are going missing in your area more so than usual. Another day another Ennie in Night City, right? Or perhaps the start of something that will change the lives of all those involved forever - provided it doesn't bring them to an early, bitter end. You find yourselves at an illegal house party on the rooftop of Megabuilding H4. Some local Rockergal band is playing Punk Rock through a seemingly modest sound system with bass that rattles you to your chrome nonetheless. A large, shabby blue tarp is fashioned into an awning over a temporary bar where two gonks in suits & a cowboy hat are challenging people to a drinking game. It's 11pm on New Year's eve of 2075, and in Night City you know that means the Body Lotto number's gonna be quite high come morning time - but that's not your problem since you didn't buy a ticket tonight. Word around the party is that someone's been kidnapping women in the area, and that the Scavvers must be getting more ambitious than usual. Which also wouldn't be your problem, if not for the fact that the alleged brother of one of the missing is offering a cash reward for her safe return - or the head of her captor skewered on a spike & delivered to him. And you're not quite sure how you're gonna make rent this month. So what's it gonna be, Edgerunners? Are you gonna end up as just another number on the Body Lottery, or will you be the next to one to show Night City what real Cyberpunks are made of? Better make up your mind fast, Choomba. The clock is always ticking, after all.

Game themes

Meet the Game Master

Less than a year on StartPlaying

About me

We strive to create the most detailed Cyberpunk Red sandbox experience imaginable through use of Night City Weather & Random Encounters rolled for every day in the year of 2076 and beyond! NPCs are created with their own Lifepaths like the Player Characters, as well as their own Datepaths from Digital Dating in the Dark Future?

View Profile →
Character creation

Creating your character

Character Creation is expected to be taken care of independently by each player before the campaign begins using the standard Cyberpunk Red character generation rules & any official Cyberpunk Red game content including Edgerunners/2077 era material. Assume all characters are residents of Megabuilding H4 for narrative purposes, unless maybe you're playing a Nomad.

What to expect

Preparing for the session

Players will need an active Discord account and the means to reliably communicate over voice chat, such as a stable internet connection & a headset. Players will also need an active Steam account as well as a Guest Copy or Full Copy of the Tale Spire virtual tabletop program. Optionally, players who choose to purchase custom miniatures for their characters through HeroForge may import them into the campaign upon request.

What Game Master Eli brings to the table

Each scenario features a masterfully crafted custom 3D tabletop board tailored specifically to the needs of each story. Everything from special boss-fights to dungeon crawls, street races, murder mysteries, exploration sandboxes, and more!

Homebrew rules

Meet it to Beat it: An Offender must only match the DV of any given roll to succeed in the skill test, rather than needing to exceed it by 1. This ruling oftentimes works in favor of the players.

Equipment needed to play

Internet

Computer

Microphone

Platforms used
Safety

How Game Master Eli creates a safe table

New players may schedule a consultation with the GM before playing to discuss what to expect, as well as any Lines & Veils a player may have and perhaps a bit of character work as well. 5-10 Minute Halftime Breaks are also taken around the middle of each session.

Content warnings

Safety tools used

Frequently asked questions