Ganada: Continent of Pylons
In Sacram Terra, there is a tenous peace. The dangers of the wilds and roads abated by the divine Pylons' embrace. But soon, war may come once more...
$20.00
/ Session
Details
Weekly / Monday – 9:00 PM UTC
Campaign Length / 4–40 Sessions
3–4 Hour Duration
0 / 4 Seats Filled
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About the adventure
Beginner-Friendly? ✅ - Easy to learn, with a focus on storytelling and character-driven choices. - Flexible rules. New players welcome! - A mix of combat, politics, and exploration for all playstyles. Campaign Overview Theme: Character growth in a world on the brink. Choices matter, what will yours be? Setting: High fantasy with magic (present but rare), inspired by D&D’s pulp fiction but with deeper politics. Tone Mix: Power, influence, danger, morals dilemmas. Plus drama, comedy, and epic rewards! Mercenaries, villains, and heroes clash in a land of intrigue and opportunity. What if a small group of people could single-handedly change the world? My setting: Everlast - Medieval fantasy with magic and divine influence. - Ancient History: Gods (Divinities) warred against the Old Ones, reshaping the world (mountains rose, continents sank). - Divine Creations: Many ancestries and magical creatures were made by the gods. - The Oracle’s Bane: A mysterious era. Those who divine into it go blind and deaf. - Divine Departure: Divinities left the material plane, but their touch remains. Story Location: The Triumvirate of Sacram Terra The three kingdoms were at war 50 years ago, and are now seeing and unprecedented time of peace. But it was not meant to last... Ruled by Three Princeps: - Theodora Ahogado, Queen of the Borderlands. - Qubilai Herida, Ace of the Sandlands. - Florenz Zalpullido, King of the Stalks.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
I am a ttrpg game director who has been writing his own campaign setting and adventures for 15 years, as well as running several third party settings and modules. And for the last 7 years I have been running games every Saturday. I am also a 3D generalist and technical artist of the video game industry. I’m passionate about creating great experiences that elevate gameplay while encuraging player creativity, safety and fun!
View Profile →Character creation
Creating your character
During the first session players will create their first draft of their character, as they share their thoughts and ideas with the party and we will try them out. After the session they can take their time to create a more in depth background (which they must share with me via email for feedback). Not everything need be set in stone, but deciding on some key features will facilitate gameplay and fun
What to expect
Preparing for the session
I have set up a discord server for us to use. There we can host the sessions (voice chat), share images and links of characters and places, and I can keep everyone up to date for any public announcements, etc.
What Pedro brings to the table
I place the player's comfort and enjoyment above all else, then the story, then the mechanics I am flexible with rules but make sure they remain coherent and practical I like theater of the mind as well as grid combat, and will adapt to the table's preference I am willing to design for special cases or interactions, both on the fly and between sessions I do some character voices when the mood strikes me
Homebrew rules
There are many, as I have been runing 5e for many years and enjoy tweaking. Some examples include: - True Name: The name you were born with to the weave. If you are an arcane formula caster (a wizard, warlock, bard, etc) and an enemy knows your true name, you have disadvantage against their spells, and they have advantage against yours - Stealth casting: Casting a spell can be attempted with a Spellcasting Ability (Stealth) check. The DC is 10 + spell level. On a failed check the slot is lost and an insight check can be made to detect the casting attempt (all creatures with a Passive Perception equal to the DC become aware something has happened). On a success, the casting of the spell is stealthy - this does not account for the spell's effect. Any spell effect that causes damage (eg: eldritch blast) is at least normal noise level by default, and any spell effect that is an AOE damage (eg: fireball) is usually automatically very loud - Goblin ancestry: Ancient heresy You can smell evil aligned creatures and outsiders. You have advantage on Arcana checks that rely on smell I keep tally in a spiffy doc of all these and more, which I will share with you when you join the discord server
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Pedro creates a safe table
We will be using Lines and Veils. Players will message me a list of their lines and veils, then I will share a live document with the whole party and have a brief discussion on sesion 0 to confirm everyone is aware of what the boundaries are going to be. If any player who submited their lines and veils wishes to change them going forward, they can do so in the document or directly message me to do so
Content warnings
Safety tools used