Eye of the Night...1st to 3rd Level! DCC14 Dungeon Interludes
Beginners welcome! Play a One shot! Play-as-you-go campaign with the same character each session! Or try a new a one!
About the adventure
Come play a weekly one-shot! Each week we play various published adventures! My welcoming community of gamers meet and go on missions together! Come play with us. Each session will be a separate mission. Play each week, bi-weekly or when you can. Play a new character each game OR bring your other characters and play as a Play-as-you-can campaign!
Game style
Dungeon Crawl
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
My GM style is relaxed, story-rich, and focused on collaborative fun. I run dynamic, sandbox-style campaigns where player choices matter and the world reacts accordingly. One-shots are brisk and punchy, racing toward satisfying conclusions. Custom campaigns are always shaped by player preferences, character backgrounds, and group play styles. I use “destiny dice” and “iron dice” to keep things thrilling—embracing both luck and consequence to create stories that stick with you. I prize player agency above all. The real magic happens when fate, risk, and reward intertwine—those moments when a single die roll can alter everything. Whether you want to kick down doors, solve mysteries, forge political alliances, or explore the unknown, I’ll help tailor the experience to your group’s vibe. My goal is always to create unforgettable memories shaped by your choices and the chaos of the dice. I’ve played and run a massive range of systems—D&D (from the original boxed set to 5e), Gamma World, Dungeon Crawl Classics, Metamorphosis Alpha, Call of Cthulhu, Traveller, and far more. I’m also ready to dive into Tales of the Valiant and Outgunned. My campaigns take place in rich, varied settings like the Forgotten Realms, Mystara, Blackmoor, Hyperborea, and original worlds. I own and run modules from WotC, Kobold Press, Frog God Games, DCC/MCC, and tons of third-party publishers. If it’s been written, I’ve probably read it—and if I haven’t, I can get up to speed quickly. I’ve been rolling dice since Tunnels & Trolls and the earliest days of D&D—back when Chainmail was still in play. Since then, I’ve lived a wild, story-filled life both in and out of games, and I now bring that passion to the table full-time. From kids’ birthday games to corporate team-building to grognard reunions, I’ve run it all. I believe the best games are forged in shared challenges and the camaraderie that comes with them. Let’s tell amazing stories together. TL;DR: Veteran GM with a massive RPG library and decades of experience. I run fun, story-driven games shaped by player choices, fate, and creativity. You bring the characters—I’ll bring the world!
View Profile →Reviews (16)
Proficiencies
Players say this GM is great at:
Creativity
Sets the Mood
Storytelling
Mr. Ryan combines a common-sense approach to gaming that leaves the players in a realm where choices have consequences and real-life factors come into play. He makes sure that there are boundaries and conditions that ensue with every choice your character & party make. Mark’s worlds do involve the panorama of creatures, monsters & player characters that D&D embraces; but outliers are treated appropriately & with an explanation of why things are the way they are. For example: • You want a magical sentient sword? Roll periodically for control over it, or it controls you! • Try to use your great sword in a narrow passageway? Mark will ask you describe how you are going make it a viable weapon in such close quarters. • You play a Tiefling? Sure, you can. But here come the townsfolk who are none to happy to see you – ‘outsider’! Note that the mundane does not predominate either – you can find your party stuck in the shadow-realm, or trying not to annoy a Qilin, or trudging through an extra-planar hell-scape or just a down & good o’l dungeon crawl. He will not bog-down game-time with the mundane minutia of day-to-day expenditures or things that matter little. He has a reason for any roll or activity your characters must account for. Inclusively, you’ll just a good time developing your character and delving deeper & deeper in the game’s world-scape. Along with his knowledge of Medieval history and history in general, give an excellent backdrop to any campaign he manages. If You want a sense of realism and an adventure steeped in a setting that has historical accuracy and references? Marks’ your DM. Its Marks’ game – but your adventure!
Let me preface this review by saying that I am a completely new player with very little frame of reference for what constitutes a good or bad DnD experience. There is a good chance that points I make fall more in line with overall comments on DnD rather than feedback for the gamemaster himself, moreover comments may also reflect my inexperience with the game and would not be relevant for experienced players. The new player experience was overall great, and Mark really shined at helping me assimilate core information, allowing me to establish a firm foothold despite joining mid-campaign and despite my relative inexperience. Outside of combat scenarios, Mark made sure to guide the game in a way that did not feel forced by giving us the necessary information or nudges to handle new developments without removing any sense of our own agency. During combat, I felt a little bit more out of my depth due to the sudden increase in complexity presented and I struggled a little bit with knowing what I was allowed to do and what actions I should take, although Mark did help ease these burdens. On top of this, the pacing of the game felt slower during combat scenarios and there were noticeably long periods where I felt I had less to contribute. Hopefully with a little bit more confidence, these issues will resolve themselves. With regards to world-building, Mark's usage of online visual aids really aided in setting a concrete tone and giving me a stepping stone with which I could better visualise the narrative, keeping the experience both exciting and engaging. Overall, Mark was clearly knowledgeable and very professional, and I really enjoyed the experience. The few issues I had involving combat, owing to my inexperience, did not overshadow the things I did enjoy. I am looking forward to my next game session!
Mark is a fantastic GM. His games are really fun! With an enormous background in history and a talent for world-building that has balance and context, his games and campaigns are always fun. Mark is GREAT at keeping “the amazing” amazing. One of the tricks of fantasy games I think, is being in a world of fantasy with cause and effect, or limitations, or boundaries, shaped by cause and effect. Without this, the fantastical become the mundane. Things that ought to be bizarre, shocking, or amazing become normal, unremarkable, and boring. Mark’s has a true talent for creating inhabitable worlds that are always amazing. Mark is at his best when he describes a medieval town, or a dwarven forge, or an elven city, with all that ought to be there. How the citizens live and think and fear. His adventures have resonance and weight. Great fun!
Mark has been an incredible Game Master who consistently goes above and beyond to bring stories to life. I’ve had the pleasure of playing several different systems with him including Dungeon Crawl Classics and D&D 5e, and no matter the setting or format, he delivers a rich, immersive experience every time. What truly sets Mark apart is his flexibility and dedication. He’s been extremely accommodating of my hectic work schedule, even going so far as to open up one-shots just so I could jump in and play while we looked for other players. Whether it’s a play-by-post scene, a fast-paced one-shot, or a long-form campaign, Mark brings the same level of care, creativity, and narrative depth to every session. I’ve played multiple characters under his guidance, and he’s helped breathe life into each one with thoughtful worldbuilding, meaningful interactions, and memorable NPCs. His games are the kind you look forward to all week. Highly recommended for anyone who values storytelling, flexibility, and a DM who truly cares about the players and the world he builds.
Mark is a talented GM with a wide and deep set of skills that weave together every session to provide something very fun and entertaining. It is clear his level of knowledge is deep, and coupled with the excellent resources pulled from various places in the RPG sphere, he never fails to provide a layered and engaging story. While the level of preparation that goes into each session is very high, that doesn't mean you are locked into a linear path - there is never a player-created situation, no matter how wacky and creative, that Mark cannot embrace and turn into a consistent and engaging story. Would definitely recommend.
Character creation
Creating your character
Characters will start out at 1st level. Before the game the character cn be made on Discord or D&DBeyond. I will send you and invite to the campaign on Discord. Pre-Made Characters are available on request.
While traveling across country from their latest adventure, the party comes across a large farming commune in shambles. Fairweather stretches before them, toppled barns and ravaged fields dotting the landscape. A muffled cry leads them to one of the ruined barns, where a dying farmer tells the tragic tale of the raider attacks. He tells the party that the commune leader was last seen being dragged off to a barn on the other side of the commune. The adventure is the first adventure in the Dungeon Interludes series by Jason Little. It is a series of six adventures that takes the heroes from a chance encounter through a series of deeds of derring-do which ultimatekly lead them to saving the world from a grand villain... This adventure is the first chapter played as a one shot with your favorite 1st to 3rd Level characters. Come play this chapter...get hooked on the excellent series.
What to expect
Preparing for the session
The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Some players also enjoy the background music and effects of Syrinscape. A free account is now required for you to log into the site. Once you have the free account, a pregame link will provide you the immersive sounds. While fun, the music and sounds are not required. Characters can be made or provided on Discord. Pre-made characters are always available.
What Mark brings to the table
Decades of Experience running a multitude of games and game systems both for fun and professionally as part of team building operations. Ready access to discuss the campaign, concerns and questions. I will be available through discord to answer questions. Players who need direct assistance can schedule a time to chat directly. Each layer will be provided with a direct and private means of communication. Access to relevant books and rules will be provided. Curated Atmospheric Soundtracks if you opt to engage. This is optional. Custom and Curated Battlemaps. Battle maps and tokens will be provided on Owlbear Rodeo. I will also provide maps and images as needed on Discord. NPCs with Motivations, Likes/Dislikes, Personalities, Quirks...no more cardboard standees. Tactical Combat with Roleplay. Official Digitally Produced Adventures by the publishers. Or custom, if you want... Premade Characters for Beginners.
Homebrew rules
We will craft the house rules we want to play in the first session...or play by the rules as written. You decide! Sword & Sorcery games are fun with luck, fleeting luck, sanity and modified critical hits...but we can play they way you want!
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Mark creates a safe table
Players can expect a fast paced combat and a rules light gaming experience. The content warnings will vary depending on the game choice, but it is highly likely the game will have levels of violence involving player characters and non-player characters, with death always being a possibility. SAFETY TOOLS ・During Session 0 we will discuss Lines and Veils. ・A 10 minute break will occur roughly halfway through the session. Additional breaks are always available on request. ・Further details of all tool implementations are provided within the discord server. Feel free to ask any questions for clarification.
Content warnings
Safety tools used
Additional tables
6 available
1/2
Once / Sunday – 10:30 AM UTC
Jul 27
0 / 6 Seats Filled
Once / Wednesday – 10:30 AM UTC
Jul 30
0 / 6 Seats Filled
Once / Saturday – 7:00 PM UTC
Aug 2
0 / 6 Seats Filled
Once / Sunday – 9:00 PM UTC
Aug 3
0 / 6 Seats Filled