Dragon Heist! - A Metropolitan Adventure for Beginners and Vets!
Navigate factions and gangs to uncover the mystery of a hidden dragon hoard, and explore a mega-dungeon under the metropolis of Waterdeep!
$15.00
/ Session
Details
Weekly / Tuesday – 10:00 PM UTC
Campaign Length / 20–100 Sessions
3–3.5 Hour Duration
0 / 6 Seats Filled
About the adventure
Hail, Beginner and Veteran Adventurers! This is a campaign using the official D&D modules Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage set in the Forgotten Realms setting. In Waterdeep: Dragon Heist, players will advance levels 1-5 from a humble new adventuring party to having their own home base in the metropolis of Waterdeep. Waterdeep is the largest city of adventurers and diversity on the Sword Coast of Faerun, filled with many already famous adventuring parties, factions, and criminal networks. Your party begins as a fledgling group of adventurers, one of countless others in this city of opportunity, and you may feel like a small fish in a big pond. But as you uncover the mystery of a hidden dragon hoard while working with and against the various factions and gangs in the city, your party might just end up being Waterdeep's next rising stars! Then, once you've established yourselves in the city, we shall begin Waterdeep: Dungeon of the Mad Mage, where your party will begin to delve into Undermountain - a many-layered mega-dungeon that expands beneath the city of Waterdeep. Every level is its own unique biome filled with myriads of denizens, friends and foes alike. No adventuring party has yet to claim the honor of unraveling the mystery of Undermountain and the Mad Mage, but maybe you and your friends will be the ones to claim that legend. First of all, thank you for taking the time to read this whole-ass wall of text, I know it's a lot, I just want you to know what you're getting into. This campaign has a very specific setting and takes place in a very specific place in that setting. This campaign does not end with saving the world; it ends with your party getting rich and famous. This campaign has equal amounts of crunchy, difficult combat, dungeon exploration, and roleplay opportunities. What are you paying me for? A few things, but one very important thing. Yeah, you're obviously paying me for my time and expertise, but I think what you're really going to be paying for is my matchmaking. You see, I wholeheartedly believe that 99% of the fun of D&D is the people you play with. We are going to have the most fun together if I make sure that the people we play together with pass the vibe check, have the same interests in the type of game they want to play, and are okay with learning and respecting others' boundaries. Only once you make sure that the group of people you're roleplaying with are making it a safe space, can you truly begin to enjoy yourself. With that said, I intend to vet each prospective player so I can put together a group of players who I think will have a good time playing games together, and hopefully we can be friends! THAT's what's really worth the money.
Game style
Combat Heavy
Dungeon Crawl
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Voices, Inclusive, Rule of Cool
Average response time: 6 hours
Response rate: 100%
About me
Rule #1: We’re here to play D&D and have fun together. Having fun together means learning and respecting each other’s boundaries. It also means understanding that we are here to play a cooperative game together. You can “do what your character would do” as long as the other players all agree that it’s fun. Let’s make sure everyone is having a good time! No person left behind! Rule #2: The Rule of Cool* *but mostly use the actual rules.
View Profile →Character creation
Creating your character
We will be using the 5.5e or 2024 5e ruleset and books, and playing on the Roll20 platform using Discord for communication. Other supplimentary books are allowed, and unearthed arcana is acceptable with permission. Feats from supplimentary books can be updated to have Ability Score Improvements in line with the new 2024 design philosophy. Minimal homebrew, prefer RAW 99%. Starting at Level 1. Point Buy or Standard Array for stats. No custom backgrounds. You can choose starting equipment or roll starting gold. I highly recommend and encourage reflavoring spells, weapons, and mechanics to make your character feel unique, just discuss those ideas with me first. Feel free to start character building at any time, but don't finalize anything until after the free session 0, when we discuss the setting. I am happy to help with character creation and rules help.
What to expect
Preparing for the session
Make sure you have a Discord account and a headset, or headphones and mic. Make sure you have an account on Roll20.net. Make sure you have a stable internet connection. Read the Player's Handbook 2024. Ask me for book resources and character creation help if necessary. Get ready to hang out and have fun!
What SYLVYR brings to the table
As a DM, my job is to make sure we have fun. That means from the beginning, making sure that we get together a group of people who will most likely have fun together, making sure boundaries are set and respected so we can create a safe space, and making sure we play in a way that feels fun, fair, and safe. I prefer to stick to Rules as Written, but I have an experienced enough understanding of the game to know when to Rule of Cool. I am a recovering theatre kid, so I love to roleplay and try my best to do voices. Don't feel bad if you can't do a voice, focus on being able to describe your character's actions and states. But I also love minmaxing and optimization as a player personally, so feel free to do so as well, I am able to keep things balanced and combat still engaging.
Homebrew rules
First off, I just want to say that the characters, events, locations, monster statblocks, and treasure in the module are always subject to change, so don't expect our version of Dragon Heist and DotMM to be the same as any other persons' campaign, or for it to be exactly like what is in the book. I am open to possible major homebrew rules if everyone enthusiastically agrees to them. This is ABSOLUTELY OPTIONAL. Examples I have used in the past: 1) Flanking Rules (technically an optional rule in the DMG): if there are allied melee combatants on opposite sides of an enemy, then they have advantage on melee attack rolls. 2) Big Natural 20's and 1's. Technically, rolling a 20 or a 1 only has special benefits for attack rolls, they do not guarantee success or failure for ability checks and saving throws, nor does something super awesome or silly happen RAW. A common houserule many groups use honors the 20s and 1s no matter what, guaranteeing epic success or failure on any type of roll. 3) Session Inspiration: At the end of the session, the group can nominate a player to have Session Inspiration next week. Session Inspiration is separate from DM Inspiration, and is lost when the next session ends. 4) Flashbacks: Once per session, when a player fails an ability check roll they may initiate a relevant flashback scene, a roleplay opportunity to maybe engage other players or give us more insight to their character. If it is deemed worthy, the player may roll again with advantage and must accept the new roll. 5) Lucky Inspiration: Inspiration can be used after a roll instead of needing to be declared prior to the roll RAW. It generally works like Lucky from 2014 rules, where you can just reroll a d20 instead of only applying advantage. Any other homebrew is open to discussion with the group.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How SYLVYR creates a safe table
Before Session 0, I will reach out to anyone interested with a survey to get an idea of where everyone's values, experiences, playstyles, and boundaries are. Then, I will try my best to match the people best suited to play together so we can have most fun possible. Unfortunately, that might mean that you may not be a good fit for the table, but that is never a reflection of your value; it just means that there's a better group suited for you elsewhere. I like to run a free Session 0 where we get to introduce ourselves and talk about the game we're gonna be playing and our boundaries. We can enforce boundaries in game using colors or XNO's whichever is preferred.
Content warnings
Safety tools used