Valiant Heroes IN SPACE (Light of Xaryxis)

Valiant Heroes IN SPACE (Light of Xaryxis)

Your planet is under threat from a star-spanning empire. Take to the void, and become not just heroes of the realm, but the cosmos.

TYPE

Campaign

LEVELS

5–9

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$50.00

/ Session

Details

Bi-weekly / Friday – 1:00 AM UTC

2–3 Hour Duration

0 / 8 Seats Filled

About the adventure

When a cosmic enemy threatens to destroy their world, brave heroes must do everything in their power to save it. This quest will take them across the teeming oceans of Wildspace to the silvery void of the Astral Sea and beyond. Along the way, they’ll make friends, encounter terrifying foes, and face one cliffhanger after another. Can they save their world before time runs out? This module, flavored and edited to bring your characters to life, will follow their adventure from levels 5-9, with the goal of saving their world and others, as well as surviving Wildspace travel.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master

5.0

(4)

Multi-lingual

Less than a year on StartPlaying

Highly rated for: World Builder, Storytelling, Knows the Rules

About me

I have been a Forever GM since I started playing D&D 3.5e at 12 years old, so why not get paid to do something I have a passion for? I run multiple systems and believe in giving each PC their time in the limelight, and that the collaborative storytelling experience of TTRPGs can be a great escape. We never stopped playing pretend, we just made it fair. I have DM'd for a podcast project, Discordant Dungeons, and ran professional games in-person and online as a freelancer in Pullman, WA and Japan from 2017 till present. I USE NO AI IN ANY OF MY PROJECTS. You're paying for a real person. My current systems that I can run (in order of preference) are Tales of the Valiant, D&D 5e (2014), Marvel Multiverse, DIE the RPG, Avatar: Legends, Ronin, Henshin! and Goblin Slayer TRPG. Pricing: Running a Pre-Made module/adventure from my Library-$50 PP (Per Player) Running a Pre-Made Module I have to buy-$50 PP + Cost of Module upfront Running a fully custom (To your specs) Homebrew Campaign/Adventure-$75 PP

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Character creation

Creating your character

As it is the trickiest bit of any TTRPG, new or old players alike, I will meet FREE OF CHARGE before Session 1 to help with all aspects of character creation, but here is the Need-To-Know. Tales of The Valiant can take DnD 5E characters, so if you want to stick with that you may, though they are going to be slightly underpowered. For ToV Character creation, the main difference is Race/Species is now split in two Lineage (Nature and physicality, your DNA) and Heritage (Nurture, where and how you were raised). Any player options from my library does NOT need approval, however if you want a homebrew class, lineage, etc, or something from a published work I don't have, I need to check it out for balancing. Once your character choices are set, you'll need to get me the information so I can program it into foundry. YOU ARE WELCOME AND ENCOURAGED TO HAVE A SHEET FOR YOUR OWN REFERENCE but I need one I have access to on the VTT. Finally, I'll need a character backstory. If you don't want to write one we can discuss the basics and your goals for the character. All of this will be done or put in motion at Session 0 at the latest.

What to expect

Preparing for the session

You will need to make a Discord account for voice, and our games will be over my Foundry VTT server.

What James brings to the table

I provide access to Foundry VTT, as well as access to all digital books in my library, both on DNDBeyond and PDFs. I perform character voices and accents, put on background music and ambience, and balance the Rule of Cool with logic as best I can, but do the same to Rules as Written. (Ex. Sorry, no commoner railguns) I prioritize Rules as Intended, or the Spirit of the Law for your budding lawyers out there. I heavily balance combat. This is not to say I try to be super tactical, though I can be, but what I mean is this: My responsibility as your DM is to balance the game for you guys. If you choose to have no dedicated healer in your party, then it is my responsibility to make sure you have access healing resources. If you have a hard time with combat, I'll probably make things a little easier so it doesn't detract. If you routinely crush me with the skills of a professional strike team, I'll up the ante. My biggest skill, and promise, is working your character into the story and utilizing their backstory. Every character will get their time in the sun where their personal story is more focused on alongside the overall arc. The thing to remember is while there are no main characters, everyone will get to be the focus for a while.

Homebrew rules

All of these are optional, as this is your game too, but these are my standard House Rules. BG3 Spellcasting-As long as you have the Action/Bonus Action/Reaction resources, it doesn't matter what level of spell it is you cast. You can cast a level 1 Cure wounds as an action and Level 2 healing word as long as you have the slots and resources. Potions-All potions can be taken as either an action or bonus action. HEALING potions do full healing if drank or fed carefully as an action, roll for healing if chugging as Bonus Action Initiative ties-PCs have priority, if you tie with a player work it out between yourselves. You can either always have one go first, or switch each round to allow for maximum shenanigans Level up HP-Roll for HP. IF you roll LESS than the average of your die, you may choose to keep the low roll OR take half your dies value. Ex. A monk rolls a d8 to level up and gets a 2 for their HP increase. They can keep the 2 or instead take 4. Non-Lethal Spells- if you make your spell with an attack roll, you can declare it as non lethal within reason. Ex. An Eldritch blast to the knee can be non-lethal.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Platforms used
Safety

How James creates a safe table

In session 0, we will go over the tone for the campaign you guys want, whether it will be a bit more whimsical or gritty etc, as well as what things are likely to come up and what everyone is comfortable with, along with House Rules. After the game, both immediately and in the days after, I'll privately check in with everyone and if there are problems set about rectifying them. I will ask anyone that has private triggers they don't want to share to send me a lines and veils writeup, and I can go over that with you if it is your first time using it.

Content warnings

Safety tools used

Frequently asked questions