Valiant Heroes IN SPACE (Light of Xaryxis)
Tales of the Valiant | Campaign
$50.00
/ Session
Details
Bi-weekly / Friday - 1:00 AM UTC
2-3 Hour Duration
0 / 8 Seats Filled
Requirements
Experience required: Open to all
Age: 18+
About the adventure
When a cosmic enemy threatens to destroy their world, brave heroes must do everything in their power to save it. This quest will take them across the teeming oceans of Wildspace to the silvery void of the Astral Sea and beyond. Along the way, they’ll make friends, encounter terrifying foes, and face one cliffhanger after another. Can they save their world before time runs out? This module, flavored and edited to bring your characters to life, will follow their adventure from levels 5-9, with the goal of saving their world and others, as well as surviving Wildspace travel.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Less than a year on StartPlaying
Highly rated for: World Builder, Storytelling, Knows the Rules
Additional details
How to prepare
You will need to make a Discord account for voice, and our games will be over my Foundry VTT server.
What I provide
I provide access to Foundry VTT, as well as access to all digital books in my library, both on DNDBeyond and PDFs. I perform character voices and accents, put on background music and ambience, and balance the Rule of Cool with logic as best I can, but do the same to Rules as Written. (Ex. Sorry, no commoner railguns) I prioritize Rules as Intended, or the Spirit of the Law for your budding lawyers out there. I heavily balance combat. This is not to say I try to be super tactical, though I can be, but what I mean is this: My responsibility as your DM is to balance the game for you guys. If you choose to have no dedicated healer in your party, then it is my responsibility to make sure you have access healing resources. If you have a hard time with combat, I'll probably make things a little easier so it doesn't detract. If you routinely crush me with the skills of a professional strike team, I'll up the ante. My biggest skill, and promise, is working your character into the story and utilizing their backstory. Every character will get their time in the sun where their personal story is more focused on alongside the overall arc. The thing to remember is while there are no main characters, everyone will get to be the focus for a while.
Gameplay details
In session 0, we will go over the tone for the campaign you guys want, whether it will be a bit more whimsical or gritty etc, as well as what things are likely to come up and what everyone is comfortable with, along with House Rules. After the game, both immediately and in the days after, I'll privately check in with everyone and if there are problems set about rectifying them. I will ask anyone that has private triggers they don't want to share to send me a lines and veils writeup, and I can go over that with you if it is your first time using it.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Lines and Veils
• Open Door
• Session 0
How will character creation work
As it is the trickiest bit of any TTRPG, new or old players alike, I will meet FREE OF CHARGE before Session 1 to help with all aspects of character creation, but here is the Need-To-Know. Tales of The Valiant can take DnD 5E characters, so if you want to stick with that you may, though they are going to be slightly underpowered. For ToV Character creation, the main difference is Race/Species is now split in two Lineage (Nature and physicality, your DNA) and Heritage (Nurture, where and how you were raised). Any player options from my library does NOT need approval, however if you want a homebrew class, lineage, etc, or something from a published work I don't have, I need to check it out for balancing. Once your character choices are set, you'll need to get me the information so I can program it into foundry. YOU ARE WELCOME AND ENCOURAGED TO HAVE A SHEET FOR YOUR OWN REFERENCE but I need one I have access to on the VTT. Finally, I'll need a character backstory. If you don't want to write one we can discuss the basics and your goals for the character. All of this will be done or put in motion at Session 0 at the latest.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT