Slayers of the Lich Lord

Slayers of the Lich Lord

Dungeons & Dragons 5e | Campaign

3 NEEDED TO START
$9.00

/ Session

Details

Weekly / Monday - 11:30 PM UTC

3-4 Hour Duration

0 / 5 Seats Filled

Requirements

Experience required: Intermediate

Age: 18+

This game will begin once 3 players have joined
About the adventure

One of the most powerful and renowned villains in all of history, a Lich and formal General of the dark lord by the name of Dorgamel the Rotten, has sent you a letter demanding your presence at an evil liar. be you good of heart or contemptible soul, no one would dare deny such a powerful creature. he wants something, and apparently, by the letter's contents... he wants to be killed. He has gathered a random assortment of adventurers, and you are among them. now you must venture across the land of Geha gathering relics in order to complete Dorgamel's phylactery and slay him.

Game style

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

5.0

(7)

BIMPOC
Black
Artist
Game Designer

1 year on StartPlaying

20 games hosted

Highly rated for: Creativity, World Builder, Rule of Cool

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Make sure the mic quality is good and have a roll 20 account

What I provide

I'm open to giving the party combat when they want it through hunting, side quests, dungeons, surprise encounters, or shenanigans gone wrong, but I like to focus on the roleplay aspect. even in combat, I encourage talking and roleplay and reward it I use ambient music and will usually have songs for combat encounters and enjoy doing voices and sound effects I like to honor the rule of cool and allow changes to spells or abilities for stylistic reasons and am open to most homebrew content Also, I usually make tokens or character models myself and will custom-make bosses for combat

Gameplay details

these sessions will try to be light-hearted and playful but occasionally get into darker themes as they naturally arise in characters' backgrounds or environments. we stray away from anything too horrendous, like SA and things of that nature, and I prohibit it in my games. in session zero, we go over rules and boundaries so everyone is on the same page and will take breaks, usually once a session, to break things up. I like to do aftercare to see where everyone is mentally with the campaign

Content warnings

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Session 0

How will character creation work

stats will be decided through point buy and starting at level 3. All official Dnd Content is allowed and if you're interested in doing homebrew you'd just have to run it by me first. I have a lore Doc to relate your character back to the world and a list of questions to help flesh out your character.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Intermediate

Platforms used

Roll20

Discord