Deadlands: The Devlin Conspiracy

Deadlands: The Devlin Conspiracy

In the Weird West of 1884, an adventuring posse stumbles across a small town caught in the crossfire of two rival rail companies and their blood feud.

TYPE

Campaign

SYSTEM

Deadlands

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday – 8:00 PM UTC

3–3.5 Hour Duration

0 / 6 Seats Filled

About the adventure

Deadlands: The Devlin Conspiracy is set in the Weird West, an alternate history version of the year 1884, where magic and monsters are very real and the West has spiraled into an even more chaotic existence than in our timeline. This story will focus initially on the town of Veritas, a hamlet in the Coloradan mountains, which is caught in the crosshairs of two competing rail barons each determined to win the "Rail Wars" and own the first full transcontinental railroad, monopolizing the nation's supply of "Ghost Rock", the fantasy fuel of the setting's steampunk technology. Be prepared to clash with gangs, robber barons, ancient beasts, soldiers from the still-ongoing Civil War, and much more besides as you make your mark on this world's West - and maybe a lot more!

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
Neurodivergent

2 years on StartPlaying

Highly rated for: Creativity, Storytelling, Inclusive

About me

I have been a DM for over 15 years, with experience in D&D(3.5e and 5e), FATE, Deadlands, the Star Wars RPG, and plenty of homebrew systems besides. If it can happen at a table, I've probably dealt with it, good or bad. As a DM, I love picking elements out of player backstories and making them play significant roles in the plot of the story we tell as players together. One of the games I remember most fondly was one based around superheroes, where everyone supplied a 3-6 member Rogues' Gallery and thus saved me from having to make basically any villains for the entire campaign, because anything I could want was right there! I'm actively looking to run games in 5e and Deadlands, but could be persuaded to look at settings such as V:TM if there was interest!

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Character creation

Creating your character

Please come with at least three concepts for your character(a primary and some backups) and we'll work out in the server or Session Zero(which is free) which one works best with what the other PCs have in mind.

What to expect

Preparing for the session

You'll need a Discord account to join the server and play. No VTT will be used so none is required. I use the honor system with dice so you're welcome to use a digital platform or roll by hand.

What Kevin Haulsee(Lighthearter) brings to the table

I provide over three years of experience as a paid DM, and at least three times that as an unpaid forever DM. If it can happen at a table, I've seen it and dealt with it. I provide a classic, old-school Theater of the Mind experience that is highly reactive to PC suggestions and plot ideas, and a world that actively wants to be interacted with. I'm not a killer DM, I don't try to strangle you with rules, and I firmly believe that the test of a game's success is whether everyone is having fun. Above all else, I provide a professional and personal experience - your game will be in its own Discord server rather than lumped into a mega-server collection, and I'll do everything in my power to ensure it feels like a fun hobby group with friends instead of an MMO.

Homebrew rules

The main homebrew rule I use at my Deadlands table is the variant Wealth system as described in the SWADE core rulebook - instead of tracking dollars, you'll have a "Wealth" stat that increases or decreases die types based on completing quests and making purchases. This is because I absolutely hate inventory management.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Platforms used
Safety

How Kevin Haulsee(Lighthearter) creates a safe table

The first thing we'll do is go over at Session Zero the content that I believe will come up and then I'll let everyone tell me, privately if needed, about their boundaries. It's not a "speak now or forever hold your peace" situation, so you're always welcome to come to me, outside of session or in, and express anything that you think I should be aware of. I can't always stop a scene once it's in motion, but you're always welcome to step away for a minute if you need to and I can make sure the situation doesn't reoccur - after all, the point of a game is to have fun!

Content warnings

Safety tools used

Frequently asked questions