Curse of Strahd - Learn to Play - Inclusive 🏳️🌈
Dungeons & Dragons 5e | Campaign
$20.00
/ Session
Details
Weekly / Wednesday - 6:00 PM UTC
3-4 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Beginner
Age: All Ages
About the adventure
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. On my dnd beyond sharing link you will find a plethora of additional options from esteemed homebrew creators that I personally remade to work entirely within dnd beyond such as: - additional races from the creators of the "Jewel of the Indigo Isles" - about 400 additional spells from Kobold's Press "Deep Magic" series In addition to this each campaign is enhanced with high quality maps from various creators, each session is accompanied by beautiful soundscapes by Michael Ghelfi studios. And if you are a dice goblin, my selection of additional dice by Qworkshop and Rollsmith will leave even the hungriest dice hoarders sated
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
Working microphone, stable internet connection, free forge.vtt account, dndbeyond account. Everything else will be provided on the session for you to use.
What I provide
API scripts and modules that automate the combat and provide players with a smooth gameplay experience Extra sourcebooks my players can use including d&d beyond campaign sharing Extra adventures and dmsguild materials. Full access to Heroforge Maps from talented patreon creators: Domille's Wondrous Works, Czepeku, Mad Cartographer and more. VTT dice from Q-workshop and Rollsmith. After the adventure, every player is going to recieve a full file containing all the adventures/monsters/maps for personal use - so the players can run the adventure for their friends after ending it with me. And many, game changing additions, such as Humblewood, Grim Hollow and even more on demand! You saw something you want in your game? I will buy it to include it in!
Gameplay details
I would picture myself as a rules as fun DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out.
Content warnings
Safety tools used
• Bleed
• Breaks
• Luxton Technique
• Open Door
How will character creation work
We will create characters on a shared DNDbeyond campaign after the session 0. The session 0 is going to help us out to establish the setting, the possible plot hooks and interesting backstory plot that will help us integrate the players and their characters into the story of the module.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Beginner
Platforms used
• Foundry VTT