Tales from the Rifts
Dungeons & Dragons 5e | Campaign
$20.00
/ Session
Details
Weekly / Wednesday - 7:00 PM UTC
3.5-4.5 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages
About the adventure
I invite you to play in a game that is built from the ground up for new players and DMs to learn and grow from, but also rewards experience and creativity both. High fantasy tropes, anime pacing, and heavy use of creation systems for items and spells allows the freedom to do what you want, as long as we can make it work together. Communication and creativity are always rewarded as those are the biggest factors in a fun and memorable game, in my opinion. Come play in a world where the avatars of gods walk among adventurers, where you can experience meals and drinks with descriptions that will make your mouth water. The dangers and trials you face can be as minor or as major as you can handle, and some even beyond that. Pick your role, your identity, your hopes, your fears, and engage in a vibrant world where those things matter. Explore caverns of magical crystals, a bar that goes on forever, the secret cow level [there is no cow level] and the darkened tunnels hidden deep from the face of the sun. Or hunt down vicious creatures both known and unknowable. You and your party can join up with a guild or even start your own and make a name for yourself in the city that births legends, fortunes, and stories told to children at bed time to scare them or fill them with hope. The world of Riftwall is a world of rules that cannot be broken, but can be bent. Heavy homebrew elements to support the players and keep enemies interesting allow for a narrative freedom that I have yet to find anyone truly dislikes, and allows for the build or character design that might not find a home elsewhere to shine and be appreciated.
Game style
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Additional details
How to prepare
Microphone requires, Webcam optional. I use roll20, discord, and tabletop simulator. I will always use free resources (discord, roll20, zoom), only using resources that cost money if everyone already has or wishes to use that program (like tabletop simulator via steam).
What I provide
I use character voices to help differentiate NPCs from one another as well as to communicate personality. I use ambient music and, over time, love to integrate players' Playlists regarding their characters from their side. I run tactical combats, almost always with a map, and reward out of the box thinking or logical lines of thought where "if X, then Y, so Z should do something cool." I run everything RAW in the sense that as long as something you want to do doesn't break a rule somewhere we can usually roll about it. I prioritize intention over all and love to work with players in the moment to figure out the best way for them to attempt what they want. I especially reward strong deductions, creative use of items and spells, and playing into your strengths and shortcomings both. I expect open and honest communication from and between players as well as mutual cooperation and respect. I do not tolerate racism, homophobia, transphobia, or any other hatespeech at the table whatsoever. Because I welcome all players my table will be a safe and fun table for anyone and everyone that can abide by the above. All genders and orientations are welcome at my table, so if you have a personal hang up about such things I wish you good rolls at another table.
Gameplay details
I use a safety and consent checklist as well as always having an available chat for instant communication of issues or hesitation regarding scenes playing out or content addressed. I will always endeavor to make players comfortable and safe regarding actual triggers and fears while also providing a game with real stakes and fear when appropriate. Session 0 usually requires about 60-90 minutes of going over all of this with the players as a group. Aftercare is generally done via verbal check ins after the scene (if needed) after the session (always) and between myself and the player personally if they need or want it to be private.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
We will do character creation in session zero after going through safety tools. If you have an idea for what the character should be that's wonderful. If you are new or wish to start from scratch that's also great. Character creation generally will start with a level 3 character using point buy and all PCs get a starting feat that we will decide on together to help direct the playstyle you want to have. All official classes and races are allowed, including third party classes and races depending on my vetting them. I don't anticipate saying no often. I also have select homebrew I use/allow but that is ad hoc and based on experience and desire to try new and different things.
Players can expect
Combat / Tactics
Low
Roleplay
Low
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Roll20
• Tabletop Simulator
• Zoom