Rime of the Frostmaidedn
Auril’s endless winter grips Icewind Dale, isolating it from the world. As darkness prevails, secrets stir beneath the ice. Something waits—daring you
$10.00
/ Session
Details
Weekly / Tuesday - 5:00 PM UTC
Session Duration / 4–5 hours
1 / 5 Seats Filled
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About the adventure
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter's fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day's sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter's dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else. The people of Icewind Dale know Auril's wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Not all creatures are discouraged by what has transpired north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten-Towns in the process. Already, he has taken advantage of Auril's magic and raised a fortress amid the dark shadows of the mountains. From here, his underlings strike out across the tundra in search of chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns.
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Greetings, adventurers! I'm a seasoned Dungeon Master with six years of experience crafting immersive stories and thrilling encounters in the world of Dungeons & Dragons. With my time behind the DM-screen, I’ve honed my self a style that embraces the Rules-as-Written while ensuring a dynamic balance between combat and role-playing. So, if you're looking for a game that honours the mechanics of D&D5e while keeping the spirit of fun and depth alive, I’d love to be your guide through the realms. Let’s roll some dice and make legendary memories together!
View Profile →Character creation
Creating your character
You can either create your Character on your own, or should you need or want help I will be there to guide you during session 0. For either one, we will be using D&D5e(2014) rules and allowing any official materials.
What to expect
Preparing for the session
Since we will be using Roll20 for our Virtual Table Top and Discord for communications, you will need accounts for both as well as a mic, preferably also a webcam (though this is optional)
What Frank brings to the table
I will bring a sense of wonder, whimsy and a whiff of the seriousness of the problems we will encounter. The table will also benefit from everything from custom tokens and maps at the ready, to the voices and descriptions of the nature around you. As for my style behind the DM screen I believe that every tale should carry both weight and wonder—serious moments that truly resonate, yet always leaving room for a spark of whimsy. My goal is to create an engaging world where players can fully step into their characters, navigate challenges, and forge unforgettable narratives. Whether you're haggling with a mischievous merchant or standing on the battlefield against a formidable foe, the adventure will always be rich with both strategy and storytelling.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Frank creates a safe table
Boundaries will be discussed first directly between each Player and Me, then during session 0 the boundaries will be set forth to the table as a whole (keeping who sets what boundaries anonymous unless the individual is comfortable sharing it). Should any boundaries be crossed I will first take it up directly with the one who crossed it 1-on-1, with a repeated offence being either called out at the table directly or no longer allowing the player back to the table depending on the severity of the infraction and the comfort/discomfort of the table. If the boundaries would change during the game, I welcome you to talk either directly to me about it (or if you are comfortable enough at the table) and we will go from there.
Content warnings
Safety tools used
