Lost Mine of Phandelver
The road to Phandalin holds more than supplies and gold—Gundren's urgency hints at deeper dangers. Bandits, monsters, and secrets await.
$10.00
/ Session
Details
Weekly / Monday – 5:00 PM UTC
4–5 Hour Duration
0 / 5 Seats Filled
About the adventure
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers—a trio of dwarves—have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in the area, and his agents have followed the Rockseekers to their prize. Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is.
Game style
Rules as Written (RaW)
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Greetings, adventurers! I'm a seasoned Dungeon Master with six years of experience crafting immersive stories and thrilling encounters in the world of Dungeons & Dragons. With my time behind the DM-screen, I’ve honed my self a style that embraces the Rules-as-Written while ensuring a dynamic balance between combat and role-playing. So, if you're looking for a game that honours the mechanics of D&D5e while keeping the spirit of fun and depth alive, I’d love to be your guide through the realms. Let’s roll some dice and make legendary memories together!
View Profile →Character creation
Creating your character
You can either create your Character on your own, or should you need or want help I will be there to guide you during session 0. For either one, we will be using D&D5e(2014) rules and allowing any official materials.
What to expect
Preparing for the session
Since we will be using Roll20 for our Virtual Table Top and Discord for communications, you will need accounts for both as well as a mic, preferably also a webcam (though this is optional)
What Frank brings to the table
I will bring a sense of wonder, whimsy and a whiff of the seriousness of the problems we will encounter. The table will also benefit from everything from custom tokens and maps at the ready, to the voices and descriptions of the nature around you. As for my style behind the DM screen I believe that every tale should carry both weight and wonder—serious moments that truly resonate, yet always leaving room for a spark of whimsy. My goal is to create an engaging world where players can fully step into their characters, navigate challenges, and forge unforgettable narratives. Whether you're haggling with a mischievous merchant or standing on the battlefield against a formidable foe, the adventure will always be rich with both strategy and storytelling.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Frank creates a safe table
Boundaries will be discussed first directly between each Player and Me, then during session 0 the boundaries will be set forth to the table as a whole (keeping who sets what boundaries anonymous unless the individual is comfortable sharing it). Should any boundaries be crossed I will first take it up directly with the one who crossed it 1-on-1, with a repeated offence being either called out at the table directly or no longer allowing the player back to the table depending on the severity of the infraction and the comfort/discomfort of the table. If the boundaries would change during the game, I welcome you to talk either directly to me about it (or if you are comfortable enough at the table) and we will go from there.
Content warnings
Safety tools used