Fabula Ultima : CYOA
Fabula Ultima | Campaign
$15.00
/ Session
Details
Weekly / Friday - 3:00 PM UTC
2-3 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+
About the adventure
Hello Ill try to keep this brief but I plan to run a game that we as players and DM come together to make though i do have a few ideas pre generated for a game ill leave it mostly up to you all to see what setting and story we end up wanting to do. Im a mostly improv dm and im fine with most character concept and try to get anything to work for the setting so feel free to message me and lets have some fun !
Game style
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Sandbox / Open World
In "Sandbox" or "Open World" games, players are given a tremendous amount of freedom to pursue their stories without the restrictions of a more linear game style. Players are encouraged to explore and engage with the world, and find their own story as they do so. These games offer the players the opportunity to help drive the narrative, and allow for the story to evolve organically through the choices they make.
3 years on StartPlaying
Additional details
How to prepare
- Working Headset - Discord - As Little Background Noise as Possible
What I provide
- Custom Maps - Foundry VTT - Character Voices - Custom Music - Rule of Cool - Custom Story - Commissioned or Self Created Art - Custom Tokens
Gameplay details
After a session I'm available to debrief or talk to players to see how session went and if anyone needs to address anything or just generally give me feedback on how they felt about session
Content warnings
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• X, N, and O Cards
How will character creation work
Create Characters during session 0 and campaign creation
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT