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Night City Chronicles: The Forlorn Hope

Image by Art by 3 Bit Studio

Night City Chronicles: The Forlorn Hope

Night City Chronicles, every decision you make ripples through neon streets, dynamically shaping the urban landscape and the desperate lives within.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
FULL
$26.50

/ Session

Details

Bi-weekly / Thursday – 1:00 AM UTC

Jul 24 / Session 4

3–3.5 Hour Duration

6 / 6 Seats Filled

Schedule

Thu, Jul 24 | 1:00 AM – Session 4

Thu, Aug 07 | 1:00 AM – Session 5

Thu, Aug 21 | 1:00 AM – Session 6

Thu, Sep 04 | 1:00 AM – Session 7

Thu, Sep 18 | 1:00 AM – Session 8

Thu, Oct 02 | 1:00 AM – Session 9

Thu, Oct 16 | 1:00 AM – Session 10

Thu, Oct 30 | 1:00 AM – Session 11

Thu, Nov 13 | 2:00 AM – Session 12

Thu, Nov 27 | 2:00 AM – Session 13

Thu, Dec 11 | 2:00 AM – Session 14

This game will begin once 4 players have joined
About the adventure

Night City Chronicles: Echoes of Tomorrow Welcome to Night City Chronicles: Echoes of Tomorrow, a series of interconnected Cyberpunk RED campaigns where your crew's actions don't just affect your corner of the megacity – they send tremors throughout the entire urban landscape. This isn't just about surviving the chrome-plated jungle; it's about fundamentally reshaping it. Every deal struck, every corporate hit, every back-alley skirmish, and every street-level uprising will leave a lasting mark, seen and felt by other crews playing in the same living, breathing Night City. Your legend, or your downfall, will become part of the city's very fabric, creating an unparalleled sense of immersion and consequence. This game is set in the gritty, high-tech, low-life future of Night City, a sprawling metropolis where corporate power reigns supreme and life on the streets is cheap. The themes we'll explore are classic Cyberpunk: the struggle against oppressive systems, the blurred lines of morality, the allure of cybernetic augmentation, and the desperate fight for a shred of humanity in a world that constantly tries to strip it away. However, unlike traditional campaigns, Echoes of Tomorrow adds a crucial layer: the theme of interconnectedness. Your story will weave into the larger tapestry of Night City, allowing you to witness the direct results of your predecessors' or contemporaries' choices, and in turn, leave your own indelible legacy for those who follow. This experience is tailor-made for players who crave deep role-playing, tactical combat, and a narrative where their choices genuinely matter. If you enjoy seeing the tangible impact of your decisions ripple through a shared world, if you're excited by the prospect of contributing to an evolving story that extends beyond your immediate group, and if you're ready to embrace the moral ambiguities and high stakes of the Dark Future, then this game is for you. As a Game Master, I thrive on collaborative storytelling, adapting the world to player ingenuity, and ensuring that Night City feels like a true character in our shared narrative – one that responds, remembers, and reacts to every move you make.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Combat Heavy

Game themes

Meet the Game Master

5.0

(50)

Veteran

4 years on StartPlaying

872 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hello! My name is Dylan. I discovered the wonder of TTRPG games in 2016, and have been playing non stop since. I have been a GM since the onset of my addiction. I have run games in 5e, Pathfinder 1e/2e, Starfinder, Witcher TTRPG, Vampire Masquerade 5e, Savage worlds system, Werewolf the Apocalypse 5e, Hunter the Reckoning, Star Wars FFG, Fallout 2d20, Dune, Star Trek, Tales of Xadia, Avatar, Blades in the Dark, and others. If I had to pick a “specialty” is in telling cinematic stories where the players rise from humble beginnings to larger than life heroes with hard fought lessons learned. I would love to run you and your friends through an adventure. I have all the Pathfinder 2e adventure paths as well as most of the Starfinder. If you are interested in any system just let me know and I will see if we can set something up. I look forward to playing with you.

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Character creation

Creating your character

Character creation will be done in session 0 as a group. Characters will be made using the Complete Package method, as well as using the roll tables(roll for result, not pick and choose). For anyone joining after session 0, I will work around their schedule to find a time to link up and help them make a character.

The current party

Party is currently: Fixer, Tech, Solo, Netrunner, and Rockerboy Character creation will be done in session 0 as a group. Characters will be made using the Complete Package method, as well as using the roll tables(roll for result, not pick and choose). Upon joining game, players will see a Discord link under prep materials. Once joining Discord server, myself or one of my mods will walk you to through getting added to the game chat for the game you have joined. VTT access and character creation will be done as a group in session 0, so that the party can be built as a group and we can find fun ways to link characters. Players joining a game after session 0 will have 1-on-1 paid session 0 with me to catch you up on the story, the party, variant rules being used, and help making a character and find a good way for them to be brought into the story that you are happy about.

What to expect

Preparing for the session

Discord, and a working microphone.

What Dylan brings to the table

VTT with player access at all times. I used a voice changer for more otherworldly voices, and I try my hand at character voices for the rest. I have catered music for every game, and players will be able to make requests of music for character moments. Players can expect tactical and immersive combat, as well as deep RP.

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety

How Dylan creates a safe table

All players will fill out a Lines and Veils sheet, and I will work with that for the campaign development. During Session 0 we will discuss Lines and Veils, along with X card safety tools. Witcher is a Grimdark fantasy setting, and as such does have some prejudice between races, namely humans and elves, but player characters will not be among the people who do or believe in that, and it will only be used as a way to show negative qualities among the people who believe/think that way.

Content warnings

Safety tools used

Frequently asked questions