Sharpen Your Blades🗡️& Sparkle Up Your Magics✨ for RUSTHENGE!

Sharpen Your Blades🗡️& Sparkle Up Your Magics✨ for RUSTHENGE!

Pathfinder 2e | Campaign

1 NEEDED TO START
$10.00

/ Session

Details

Weekly / Saturday - 3:00 AM UTC

3-3.5 Hour Duration

2 / 5 Seats Filled

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 3 players have joined
About the adventure

Welcome to the Rusthenge adventure, a perfect intro to Pathfinder and stellar standalone adventure in its own right. ﹏𓊝﹏𓂁﹏ The player characters are members of the quiet, and boring-as-bread, coastal village of Osprey Cove. Unsatisfied with the simple lives they've led, they eagerly await a chance to prove themselves and begin a life of adventure! ⚔︎⛊ Their long-awaited opportunity comes when strange and unsettling events find the arrogant neighboring community of Iron Harbor in desperate need of their help! 👩🏻‍💻 Delve into a beautifully presented adventure using the fantastic Foundry VTT, hosted on Forge to ensure an optimal experience no matter where in the world you are. Learn how to play Pathfinder 2e with a VTT that relieves the number crunching so you can focus on enjoying the game and bringing your character to life! 🗣️💬👂Interact with a small yet memorable and diverse cast of NPCs tailored to show a variety of interactions and explore the social pillar of Pathfinder 2e. (ง'̀-'́)ง Fight through an exciting assortment of tactical and terrifying enemies in encounters designed to incrementally increase in complexity and difficulty. 🕵🏻 Thoroughly explore mysterious locations, uncover ancient history and the dark secrets of the past as you unravel a sinister plot that threatens your home. 🧭 Experience the absolute magic that is Pathfinder 2e and TTRPGs with an experienced GM who's probably more excited to play than you are! Combat - ⚔️⚔️⚔️⚔️ Social Interaction - 🗣️🗣️🗣️ Exploration - 🖼️🖼️

Game style

Dungeon Crawl

A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

5.0

(6)

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Voices

Additional details

How to prepare

Games will be run through https://forge-vtt.com with audio through Discord(a mic is necessary). A basic understanding of the Pathfinder 2e system is encouraged to keep things moving smoothly. If you need help with your character build, or have any questions you can chat with me on Discord.

What I provide

Quickfire things to get out of the way - Rules - RAW, but with room for Rule of Cool (balance in all things.) Sounds - Music and ambient tracks that are chose to evoke the mood of the scene or combat. (not mindless EPIC COMBAT MIX! on loop) Adventure - Stick to the adventure as written, but adjust things to the group and their actions. The long bit - I strongly believe a variety in combat, social interaction and exploration encounters is essential to keeping a game engaging and fresh. I like combat to be challenging while also being interesting mechanically and narratively. There should be epic struggles and moments of empowerment in equal measure. I strive to make sure my NPCs have their own motivations, morality, and beliefs - that should be reflected by their actions and interactions with the party. I'm no voice actor but I do my best to provide a unique voice to my NPCs, while trying to stay respectful of cultures I draw inspiration from. I feel exploration should have risk, leaving the safety of a settlement should feel a little dangerous, but it shouldn't be Pokemon long-grass with arbitrary encounters every other step. In my games, I use scene images during exploration and concise but rich descriptive narration to really paint a picture in not just my players minds, but my own. Roleplaying a scene is a lot easier, and richer, when you can visualize it strongly. So, immerse yourself in an impossible world, bring your imagination to life, and embrace the joy, sorrow, hilarity and intensity these TTRPGs create!

Gameplay details

If you have particular phobias of triggers, I'll make note of them and adjust the narrative if necessary. Lines can be established for anything the party is uncomfortable with. If a scene is upsetting to any player, they can whisper me directly on Foundry/Discord, or use the priority ping to interrupt the scene.

Content warnings

Safety tools used

Breaks

Monte Cook RPG Consent Checklist

How will character creation work

Character creation should be done through https://pathbuilder2e.com Osprey backgrounds are encouraged (you can find them under "campaign" tab for backgrounds) I'm happy to help with the character building process and available to answer any questions about the game through Discord or direct messages here on SP.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Low

Experience level

Beginner

Platforms used

Foundry VTT