"The Last Wish of The Lantern King"
Pathfinder 2e | Campaign
$20.00
/ Session
Details
Bi-weekly / Saturday - 7:00 PM UTC
3-4 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+
About the adventure
Outside a remote monastery on the island nation of Jalmeray, an ancient pact between two unlikely friends is coming to a bittersweet end ... Twisting reality itself to fulfill his oath, a trickster god sets in motion a plan that could open a bridge between worlds ... or it could unravel the fabric of space and time for an entire continent ... It's up to a small band of heroes to help fulfill a promise over two thousand years in the making ... or see the world of Golarion fall to madness if they fail! This world-spanning adventure will see your characters befriending elder genies and mad wizards, fighting horrible constructs of magic and flesh, and journeying deep into the darkest heart of a forbidden land. You'll travel from the picturesque hills and beaches of Jalmeray to the warring nations of Geb and Nex, make your way from the shining surreal city of Quantium to the thundering Gunworks of the Mana Wastes, and finally across the Ndele Gap and into the dense jungles of the Mwangi Expanse. You'll have to work together to decide just how much you trust your mischievous patron deity ... and whether or not you follow his instructions will have far-reaching and devastating consequences! Our adventure will see you rise from Level 2 to Level 12, giving you a chance to go from little-known adventurers to infamous heroes of the Impossible Lands!
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
We'll meet on my Discord server for sessions and messaging, so a microphone is needed. A webcam is welcome but not required! You don't need to worry about reading the rules ahead of time. We'll cover a wide variety of rules during character creation, and the rest as they come up naturally in our story. We will be sticking to as many of the rules as we can, but I also enjoy a good Rule of Cool, too, so don't be afraid to try things! I also want things like combat to lean more toward feeling dynamic and fun, so I won't be a stickler for every single rule in the book at all times. Bring a set of dice, either digital or physical, and maybe some paper and pencil to sketch out ideas and notes. Otherwise, just bring your imagination and be ready to tell an amazing story together!
What I provide
I bring a passion and excitement for storytelling from 30 years of developing my own worlds and settings, and I think that joy can be felt by my players! I will provide tons of custom-made maps for encounters, and I own 25+ Pathfinder modules to draw from for resources. While I am not a professional voice actor, I enjoy using a wide variety of accents and voices for NPCs. And I love when my players can do the same and really roleplay their character however much they're comfortable with! Pathfinder is very rules-heavy, so I am not expecting us to stick to all rules at all times. We'll do our best together, but sometimes the Rule of Cool will take precedence if the moment calls for it. Combat encounters will push you to use your abilities and tactics, and will present a wide variety of ways for you to work together as a team.
Gameplay details
I will send out a link to the group for the RPG Consent Checklist I use, and I'll ask players to look it over before Session Zero. If they want to message me privately about any phobias or boundaries or anything like that they can, but we'll also go over the Checklist at the start of our Session Zero so all players are on the same page and understanding of one another's limits. I like to check in with my players between sessions to bounce ideas off them regarding their characters or the larger story in general, and I encourage everyone to contact me if anything comes up. My open door policy is always in effect, as I want players to always feel good about bringing things to me that are on their mind. During sessions I'll also keep a text channel open so players can contact me discreetly if anything is making them uncomfortable. We'll take a short break in the middle of our sessions (about 5-10 minutes), and a few minutes at the end to debrief a bit with everyone. Bear in mind that all Content Warnings below can be changed if they touch on any of my players' Lines and Veils. My priority is for players to feel safe and have fun!
Content warnings
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
We'll mainly do character creation together during our Session Zero, allowing you to build your character as you want and make sure they synergize well with the rest of your party. I'll have several pre-built templates or archetypes that you can choose from, speeding up the process a bit while still letting you customize your character's backstory, personality, etc. as you like. As another option, you can start with a totally blank character and build them from scratch, giving you the opportunity to put them together from the ground up and make them entirely your own! Either way is totally acceptable, but we'll finalize all our character choices together during Session Zero. Pathfinder has an extensive character creation process, with a lot of great choices and ways to customize your character and make them unique. I do encourage you to make use of the plethora of free resources that Paizo makes available online, just to familiarize yourself with some of your character options before we start and make sure you're not super overwhelmed during Session Zero. The Archives of Nethys is a wonderful place to start online, and there are a lot of others out there as well. The world of Golarion is full of wonderful races, cultures, and classes of adventurers, and all are welcome to join this epic quest!
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Fantasy Grounds