The Wild Unknown||A Monster Hunter Campaign||Daggerheart
Daggerheart | Campaign
About the adventure
The world of Akroma thrives on the balance between nature, magic, and the guidance of ancient spirits. For generations, these beings have granted power to the people, shaping civilization itself. But something is wrong. Spirits once revered as protectors are now turning violent, leaving destruction in their wake. The Hunter’s Guild, long trusted to keep the peace, grows more secretive by the day. Some whisper of a hidden corruption within its ranks, manipulating events from the shadows. As newly initiated Spirit Hunters, your mission is clear: Track and battle rampaging spirits before they destroy the land. Study their corruption to uncover its true source. Expose the Guild’s secrets and decide the future of Akroma. Will you restore balance, or will you fall prey to the forces that seek to control it? Game Details: System: Daggerheart Starting Level: 3 Game Style: Monster hunting, political intrigue, and unraveling mysteries Homebrew: Additional rules may be introduced as the campaign unfolds New and experienced players are welcome. This game blends Ghibli-inspired storytelling with Monster Hunter-style action, set in a world where power and corruption collide.
Game style
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Additional details
How to prepare
Players should prepare by reading either some of the core rule book to Daggerheart or by watching the many tutorials/streams one of which will be provided by me so they can get accustomed to the game. Players require; A Microphone, A Computer/Phone, A Pair Headphones and Access to the internet. Please feel free to ask me any questions before the game so you can have all the information that you need to play the Game.
What I provide
As the Game Master for this particular Campaign i will be bringing Books: BOOKS!! I have access to the Core Rule Book for this particular TTRPG! This will be accessible through the Demiplane link that will be sent to all players as well through the Roll20 Link! Players are encouraged to read through the material as well as ask any questions to me the GM about the game and this particular campaign Stream: In Conjunction with this Games Release I will be doing a live actual play stream campaign Every monday on Discord Stage, Twitch and Youtube, so players can ask questions and watch as me and my friends learn how to play this brand new game for ourselves. So if you find this helpful feel free to watch! Music: I will be curating a playlist for this campaign that will be setting the mood for the campaign! I will also take any reccomendations for music as well so everyone has fun during this game! The Links: Obviously I will be providing a discord link so that you will be able to discuss the game, roleplay your characters, ask any questions and so much more for this and other games that you will be joining! As well as providing the link for demiplane.com! this link will allow you to create your characters in an easy format akin to dndbeyond! Support: Finally I do know that this is a fairly new game for some people so feel free to DM me on discord or here on startplaying if you need help with anything related to this game.
Gameplay details
Players are encouraged to DM me before the session for any Lines or Veils that the player has. If the player discovers any potential triggers they are encouraged to let me know to ensure that the player can continue enjoy the game. Players are also encouraged to take breaks whenever they feel they need to during the session. All sessions will have a 10-15 minute break halfway-three quarters into the session. There will be a stars and wishes chat in the discord that can be used post session.
Content warnings
Safety tools used
• Breaks
• Lines and Veils
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Character Creation will be happening either before session 0 or during the session 0, you don't have to have a webcam but a mic is an asset. Players have a choice between making their character with me in a one on one session 0, during the session 0 with the other players or having one of the pre gen characters offered by demiplane. Players can use either their own dice or an online dice roller. A link will be provided to Demiplane to help you create your character! You can also ask for a google drive link to a pdf copy of the character sheet if youd prefer not to make another account for another website! Players are able to book a one on one session 0 to create their characters! If you have any questions about the games world and how magic will work please feel free to ask!
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Roll20
• Tale Spire
• Demiplane
$22.50
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Sunday - 11:30 PM UTC
3-4 Hour Duration
2 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: 18+