Fate of Faerûn-The Distant Storm | 🪄Protect the Soul of Magic🪄
Dungeons & Dragons 5e | Campaign
$11.50
/ Session
Details
Weekly / Saturday - 12:00 AM UTC
3-4.5 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages
About the adventure
An epic Dungeons & Dragons campaign set in the rich, tumultuous world of Faerûn, where ancient powers stir beneath the surface, threatening to reshape the fate of the realm. As adventurers, you will journey across this vibrant yet dangerous world, navigating bustling trade cities, perilous dungeons, and the ancient, untamed wilderness. Your quest will challenge you to uncover lost artifacts, confront powerful foes, and delve into long-forgotten secrets that even the gods themselves fear. Uncover the truth behind the Distant Storm and its connection to the ancient forces that threaten to tear Faerûn apart. Every decision you make will shape the future of the realm. This campaign is perfect for players who enjoy a mix of exploration, mystery, and high-stakes drama. Whether you're a seasoned adventurer or new to the world of Dungeons & Dragons, Fate of Faerûn: The Distant Storm offers an exciting adventure where you’ll forge your own destiny. Prepare to face the unknown, forge alliances, and confront the power that lies beyond the horizon. A storm is coming—will you stand against it, or be swept away?
Game style
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Less than a year on StartPlaying
2 games hosted
Highly rated for: Creativity, Teacher, Inclusive
Average response time: 2 hours
Response rate: 100%
Additional details
How to prepare
You’ll need a discord account and a mic to communicate during the game. You’ll need an account on Roll20 for accessing the Virtual Table Top and participating in gameplay. Be sure to have character ideas ready with a backstory and motivations. You can use the three 2024 core rulebooks for character creation.
What I provide
I’ll be using Roll20 for maps, tokens, and dice rolling to create an immersive experience. I bring the world to life with character voices and ambient music, adjusting the tone for different scenes. Combat will be strategic but fun, focusing on teamwork and creativity without getting too bogged down in complex tactics. While I follow the Rules as Written, I also embrace the Rule of Cool, allowing daring or cinematic actions when it fits the story. The game will be adventurous, with your choices shaping the world and the narrative. I encourage collaboration and roleplay, and I’m open to communication—if something feels off, let me know! Be ready for a mix of serious moments and lighthearted fun, with a focus on character growth and memorable encounters.
Gameplay details
In Session 0, we’ll discuss lines and veils to set clear boundaries and ensure everyone is comfortable with sensitive content. After each session, I’ll check in with players privately or in a group discussion, depending on what they prefer. If a session is particularly intense or emotional, I’ll offer extra time for players to process and discuss anything they need. During the game, I’ll use digital tools like Discord or Roll20 for quick communication. Players can use the *X-card* to stop or change a scene if they feel uncomfortable, or message privately to pause or adjust the game’s pace and tone. I encourage ongoing feedback, and I’ll check in regularly to make sure everyone’s experience is safe and enjoyable.
Content warnings
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Deck of Player Safety
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will happen before the first session, during a Session 0 where we’ll discuss concepts and finalize details. You can choose to point buy or roll for stats (4d6 drop the lowest), and we’ll decide together which method works best. Characters will begin at Level 1 and end up at Level 12, We’ll use the three 2024 core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) for official content. If you want to use other official sources or homebrew, let me know beforehand. During Session 0, we’ll build your character’s backstory and motivations to ensure they fit into the Heart of Stone campaign.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Roll20