Dragon Heist The Alexandrian Remix

Dragon Heist The Alexandrian Remix

Dungeons & Dragons 5e | Campaign

3 NEEDED TO START
$17.50

/ Session

Details

Weekly / Saturday - 8:05 PM UTC

3-4 Hour Duration

0 / 6 Seats Filled

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 3 players have joined
About the adventure

The ultimate sandbox game in the ultimate fantasy city. Dragon Heist takes the player from Level 1 to Level 7 with the potential for more in Waterdeep, the biggest city on the Sword Coast. We will have multiple quests, multiple options and multiple villain's! In this version the sky is the limit, allowing players to team up with both good factions, evil factions, good guilds, bad guilds, and everything in between. :👀: 🐉Classic Start : You start in the biggest bar in the world, that is the entrance to the biggest dungeon in the world, in the biggest city in the world, and you meet your allies and party with a bar fight. YES! :☠: No punches pulled: Beginner or Expert, the dice are always telling a story, I roll all dice in front of players, so we all react to what happens together. That means I can not save your character, so always be careful of your decisions, and it is okay to sometimes run away. :🕍: Your adventure, your way; We play from Level 1-7, with the option to continue further. Each player can choose from multiple Factions inside the city to ally with, all the usual and bonus non-traditional guilds including both the Zhentarim and Xanathar guilds, each with unique progressive quests and rewards from each faction. :🏆: Dragon Heist is the perfect game to enjoy maximum player interaction without DM interference, be allowed to roam the city of waterdeep, interact and with multiple quest givers, merchants and locations, making every session a unique experience due to constant changes. :⚔: Highly Tactical DM, allows characters to enjoy multiple aspects of the VTT experience

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

4 years on StartPlaying

697 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Average response time: 10 hours

Response rate: 100%

Additional details

How to prepare

You will need a microphone, and a discord account, we will connect to the foundry and the forge once we are all together. We will have a unique discord channel along with a paid discord server for quality voice.

What I provide

I will bring the unique experience of running this campaign multiple times, including finishing the campaign three times to conclusion, and am still running a campaign that started in dragon heist and continuing in the mad mage dungeon, that is on session 98 as of 3/6/2023. We will play on roll20 and using my upgraded discord server, I promise a unique gaming experience with the remix and what I bring in DM ability.

Gameplay details

Will discuss during session 0.

Content warnings

Safety tools used

X, N, and O Cards

How will character creation work

We will make characters during session 0 or before since this is Waterdeep so you have a lot of choices for creation, there will be no limits to any character you wish to play, except no flight or magic resistance until after we become level 3, and we will a standard rolling system of 4d6r1, you roll twice taking the best set, but you can reroll stat sets that are below a total of 70. Otherwise we meet with Level one characters in the Yawning Portal.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Roll20