Abomination Vaults | Free Archetype, Gradual Attribute Boost

Abomination Vaults | Free Archetype, Gradual Attribute Boost

Pathfinder 2e | Campaign

About the adventure

This adventure will take you through the depths of the, "Abomination Vaults," a mega-dungeon that will put your combat and tactical cooperation skills to the test, while also being a great sink-or-swim introduction if you want to understand PF2E's combat and exploration systems. Your party will begin their journey in the small fishing town known as Otari; the place many of you may call home. The call of the riches and adventure to be found at the nearby lighthouse, Gauntlight, is too much opportunity for you to ignore, and as a result you will make your way through its seedy depths in order to claim riches, glory, and defeat the evil within!

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Party notes

Session 0 Free Variant/Homebrew Rules: Free Archetype Gradual Attribute Boost Automatic Bonus Progression +10 on 10 or lower Hero Point rolls

2 years on StartPlaying

Additional details

How to prepare

You will be expected to have a microphone that allows others to clearly understand your voice and a discord account for voice chat.

What I provide

I have access to the official Abomination Vaults module via Foundry VTT and will be running the game on that platform while we communicate via discord. The adventure itself is incredibly light on role-play opportunities with NPC's so I have taken to adjusting some story-beats in the past in order to create more role-play opportunities for players that are interested by that. During the adventure I will do my best to give unique voices and mannerisms to individual NPC's and will primarily use the expansive library of music created specifically for the module (with some of my favorite video game tracks added in when appropriate or the default music has gotten stale). In terms of how I actually run the game from the standpoint of Rules as Written vs Rule of Cool. I will typically follow the rules of the system and module unless I find something to be noticeably not fun or imbalanced. Some examples of these include, but are not limited to: the DC for Aid checks is now equal to the DC the assisted character is trying to make minus 5 so it is less punishing for early level characters and less exploitable for higher level characters, and successful athletics checks for swimming and climbing let you move at half your movement speed instead of 5 feet.

Gameplay details

This game will have a lot of combat, and I do really mean a lot. It's important for your characters to be somewhat optimized if you care about their consistent survival throughout the entirety of the campaign. This can be difficult for many players; whether they are new to PF2E or not. So we will be holding a session 0 before the campaign proper in order to make sure not only that everyone is comfortable with role-play synergies, but also mechanical ones. The way session 0 will go is that the group will discuss general classes or build ideas that they have so that they can narrow down the playstyle they want to take for most scenarios. Then once the group has narrowed these ideas down; I will talk to players individually to walk them through or observe character creation so that I have a decent level of mechanical familiarity with their characters. Finally, we will do one last group review to make sure that everyone is still satisfied with their synergies.

Content warnings

Safety tools used

Aftercare

Breaks

Debriefing

Lines and Veils

Session 0

How will character creation work

Characters will mechanically be made during session 0 with the group as a whole. Backstories are expected to be sent to me privately via discord private message after session 0 but before session 1, and they need to also be put on your character sheets in the biography section. All common and uncommon character building options are available to choose from without talking to me first about it (unless an option is restricted by campaign, ethnicity, or some other setting specific caveat). Rare options are on the table; however those will always need to be approved by me. You will also have access to various 3rd party ancestries created by Battlezoo; provided you can thematically justify why you're playing as a literal dungeon.

Players can expect

Combat / Tactics

High

Roleplay

Low

Puzzles

Medium

Experience level

Open to all

Platforms used

Foundry VTT

4 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Friday - 5:30 PM UTC

3-4 Hour Duration

0 / 6 Seats Filled

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 4 players have joined