Whispers of a Forgotten Legacy -- GURPS 4e Fantasy
Fleeing Mage Lord oppression, you flee through a portal to Orloth--a land of ruins and secrets. What you uncover may decide the fate of both worlds.
$15.00
/ Session
Details
Weekly / Monday - 10:00 PM UTC
Session Duration / 3–3.5 hours
4 / 6 Seats Filled
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Schedule
About the adventure
In this campaign you will play as a fantasy character exploring an untamed land called Orloth. Introduction to the lore of the campaign below. • Starting Character Point value is 150 CP, with -40 pts max in disadvantages, and -5 pts in Quirks. I will assign 1 to 3 character points after each session. • Players who join mid-campaign will create characters with a CP value equal to the current CP value of the other characters. If your character dies, you can create a new character with the same number of CP as your deceased character. • Allowable Character species/races are standard fantasy humanoids, that are not considered monsters, and do not have the ability to fly or glide. I have 16 pre-made Racial Packages, and 2 Racial Lenses. Custom Racial Packages can be developed in coordination with me. • 20 Class Templates have been created for players only as a guide. GURPS is a classless system, and I like it that way but having examples of what can be done can be helpful. • Magic is an available option in either land, doesn’t require an Unusual Background, and there are several available options for implementing magic. The most common is Magic as Skills from GURPS Magic/DFRPG Spells. • Characters will be created in a free program called GURPS Character Sheet during Session 0 and will be imported into Foundry. • All needed GURPS books are available on my Foundry server. Whispers of a Forgotten Legacy: A Tale of Hope in the Face of Oppression In the world of Eldoria, magic once flourished in perfect harmony with nature. But when the Mage Lords—tyrannical wizards—rose to power, they enslaved the land, quashing freedom and creativity. Rebellions emerged and were foiled, but a few secret portals to a distant land, Orloth, were created by the rebels. After centuries, those portals faded into myth, becoming nothing more than a distant legend. Now, your group of unlikely adventurers—dreamers, rebels, and truth-seekers—have discovered one of these portals. Rejecting the Mage Lords’ tyranny, you cross over to Orloth and find a world starkly different from your own. It’s a wild, untamed land dotted with independent city-states. Ancient ruins hide within the wilderness concealing strange technology, and echoes of an ancient civilization that fell to a devastating disease. As you explore, dark truths are uncovered about the land's collapse and the dangerous remnants of a society that once thrived on innovation. But you are not alone. The Mage Lords’ influence stretches even here, and Orloth's hidden dangers—cults, monsters, and deadly machines—await at every turn. Can you uncover the secrets of Orloth while avoiding the traps that destroyed its people? Will the Mage Lords learn of these portals and follow you? Your choices will shape the fate of two worlds. Grab your weapons, your gear, and your spellbooks because your adventure begins now.
Game style
Rule of Cool (RoC)
Combat Heavy
Roleplay Heavy
Meet the Game Master
2 years on StartPlaying
29 games hosted
Highly rated for: Creativity, World Builder, Storytelling
About me
I am a long-time role-player and GM in his mid-50s. I started playing role-playing games because I loved reading speculative fiction (fantasy, science fiction, and horror), and enjoyed it so much that I wanted to be involved in it. I wanted to be more than a spectator. This led me to being a player. But, I also had my own vision of the perfect game, and I hadn’t found it. The best way to find it would be to construct it myself. Thus, a GM was born. I played AD&D and GURPS 2nd Edition in the 80s and 90s, both as player and GM. I took some time off from gaming, though, as the real world intruded. I got married, a career, and a child and gaming took a backseat. I played RPG computer games, and I loved them, but they are limited to programming. Gaming with actual people has an ebb and flow, and the only restrictions are imagination and the real world. In 2020, when the world was falling apart and we were confined at home, I needed social contact, and decided to get back into RPGs with real people online. I researched VTTs, and started out with D&D 5th ed and Roll20. Five years later, I have expanded my horizons to GURPS 4th ed, and then to Foundry. I am a traditionally published author of speculative short fiction, and am a story-teller at heart. My favorite fantasy is A Song of Ice and Fire, and my favorite SciFi is The Expanse and the (2005) Battlestar Galactica. I like my fiction intense, gritty, deep, and morally complex. I have a developed sense of humor, and love wit and wordplay. I am a compulsive communicator, and when it comes to gaming, well-organized. I am also liberal, politically aware, and fully inclusive.
View Profile →Character creation
Creating your character
Character Creation in Session 0 during GCS Tutorial, and outside game sessions/between game sessions. Characters are created from scratch using 150 character points. I have 25 pre-made character ready (with artwork and hex tokens) which players can select from if they choose. If a character dies, the player can make a new character with the exact number of character points they had before.
What to expect
Preparing for the session
Headset and mic for Discord to avoid voice rebound. A Forge-VTT account (free). This is the site I'm using to host my Foundry game. A Discord account (free) A download of GCS. Link will be provided to players during Session 0 and is already provided on the Discord server. An overview of GURPS Rules, and Rules Links will be provided during Session 0
What Sir Squirrelbane brings to the table
Discord for Voice. Players will need a headset and mic so there's no voice rebound. I won't be using video, but players are free to go live on Discord if they choose. Foundry VTT--I provide character artwork and hex tokens if the players don't have them or would prefer I make them. GCS--GURPS Character Sheet. A program for making a GURPS character which is then imported into Foundry StartPlaying--to sign up. Obviously. Sound Effects, Music, and Ambient Sound? Yes, through Foundry. Voices? Yes, but I try not to do accents because I'm terrible at them and don't want to offend anyone. Intense Tactical Combat? Yes. That's where GURPS shines. As this is a game for new players, everyone will be patient and helpful to explain the ins-and-outs. Rule of Cool vs. RAW: Little bit of both. I'd like to stick to the rules but if it delays the game, then I'll just make something up and research it later.
Homebrew rules
All-Out Concentration maneuver. Move up to half your move while concentrating on a spell. Like other All-Out maneuvers, you may not defend that turn if you use this.
Equipment needed to play
Microphone
Computer
Headphones
Internet
Platforms used
Safety
How Sir Squirrelbane creates a safe table
I have an open door policy, and can talk with players outside game sessions.
Content warnings
Safety tools used