Whispers of a Forgotten Legacy -- GURPS 4e Fantasy
Beneath the city-states of Orloth lie the ruins of a lost civilization. Adventure awaits—but some ancient secrets were never meant to be found.
$15.00
/ Session
Details
2 players following this game
Weekly / Tuesday - 1:00 AM UTC
Session Duration / 3–3.5 hours
4 / 6 Seats Filled
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About the adventure
Whispers of a Forgotten Legacy is an ongoing GURPS 4e fantasy campaign set in Orloth, a world of independent city-states, ancient ruins, forgotten magic, and the buried remains of an advanced lost civilization. You will play a native of Orloth joining an established adventuring party whose discoveries are revealing just how dangerous the past can be. Beneath Orloth lie sealed facilities, strange machines, lost knowledge, and threats that were never meant to survive. Orloth is a fantasy world built over the ruins of something much older—and much more technologically advanced. The campaign blends fantasy adventure, exploration, mystery, horror, and occasional grim fantasy. I primarily use GURPS Dungeon Fantasy as the basis for the game, but with a more grounded tone. Magic is common enough to shape society without making danger trivial. Ancient technology exists, but most people do not understand it. Monsters are dangerous, ruins can be lethal, and choices have consequences. Combat is a significant part of play, but never just for its own sake. Adventuring is dangerous, and exploring the unknown often means fighting—but clever players can often avoid a fight. Characters are treated as real people, and the world reacts to what they do. This campaign has been running for about a year. New players join an ongoing story, but you do not need to know the campaign's full history before starting. Your character will be a native Orlothian with their own background, loyalties, beliefs, and reasons for joining the party. Character Creation • New characters begin at 250 character points. • Maximum disadvantages are -50 points, plus up to -5 points in Quirks. • I award 1–3 character points after each session. • If a character dies, the replacement begins at the same point total as the deceased character. • I have 16 racial packages and 4 racial lenses fully defined on my Discord server. No hunting through GURPS books is required, and custom races can be developed with me. • For character-building guidance, I provide the Dungeon Fantasy Career Guide, a Steve Jackson Games compilation of about 50 Profession Templates. GURPS remains classless, but these offer excellent starting points for nearly any fantasy character concept. • Several approaches to magic are available. The most common is “Spells as Skills,” as detailed in GURPS Magic. Magic does not require an Unusual Background. • Characters may be built in GURPS Character Sheet (GCS) or GURPS Character Assistant (GCA). I use GCS and can only provide technical support for GCS. Characters are imported into Foundry. • All GURPS books needed for play are available on my Foundry server. This is a campaign for players who enjoy exploring dangerous places, investigating mysteries, discovering a world through play, and seeing their decisions matter. You may find treasure in the ruins of Orloth. You may find answers. You may also discover why some things were better left buried. Adventure awaits.
Game style
Rule of Cool (RoC)
Combat Heavy
Roleplay Heavy
Meet the Game Master
2 years on StartPlaying
48 games hosted
Highly rated for: Creativity, World Builder, Storytelling
About me
I am a long-time role-player and GM in his mid-50s. I started playing role-playing games because I loved reading speculative fiction (fantasy, science fiction, and horror), and enjoyed it so much that I wanted to be involved in it. I wanted to be more than a spectator. This led me to being a player. But, I also had my own vision of the perfect game, and I hadn’t found it. The best way to find it would be to construct it myself. Thus, a GM was born. I played AD&D and GURPS 2nd Edition in the 80s and 90s, both as player and GM. I took some time off from gaming, though, as the real world intruded. I got married, a career, and a child and gaming took a backseat. I played RPG computer games, and I loved them, but they are limited to programming. Gaming with actual people has an ebb and flow, and the only restrictions are imagination and the real world. In 2020, when the world was falling apart and we were confined at home, I needed social contact, and decided to get back into RPGs with real people online. I researched VTTs, and started out with D&D 5th ed and Roll20. Five years later, I have expanded my horizons to GURPS 4th ed, and then to Foundry. I am a traditionally published author of speculative short fiction, and am a story-teller at heart. My favorite fantasy is A Song of Ice and Fire, and my favorite SciFi is The Expanse and the (2005) Battlestar Galactica. I like my fiction intense, gritty, deep, and morally complex. I have a developed sense of humor, and love wit and wordplay. I am a compulsive communicator, and when it comes to gaming, well-organized. I am also liberal, politically aware, and fully inclusive.
View Profile →Character creation
Creating your character
Character Creation in Session 0 during GCS Tutorial, and outside game sessions/between game sessions. Characters are created from scratch using 150 character points. I have 25 pre-made character ready (with artwork and hex tokens) which players can select from if they choose. If a character dies, the player can make a new character with the exact number of character points they had before.
What to expect
Preparing for the session
Headset and mic for Discord to avoid voice rebound. A Forge-VTT account (free). This is the site I'm using to host my Foundry game. A Discord account (free) A download of GCS. Link will be provided to players during Session 0 and is already provided on the Discord server. An overview of GURPS Rules, and Rules Links will be provided during Session 0
What Sir Squirrelbane brings to the table
Discord for Voice. Players will need a headset and mic so there's no voice rebound. I won't be using video, but players are free to go live on Discord if they choose. Foundry VTT--I provide character artwork and hex tokens if the players don't have them or would prefer I make them. GCS--GURPS Character Sheet. A program for making a GURPS character which is then imported into Foundry StartPlaying--to sign up. Obviously. Sound Effects, Music, and Ambient Sound? Yes, through Foundry. Voices? Yes, but I try not to do accents because I'm terrible at them and don't want to offend anyone. Intense Tactical Combat? Yes. That's where GURPS shines. As this is a game for new players, everyone will be patient and helpful to explain the ins-and-outs. Rule of Cool vs. RAW: Little bit of both. I'd like to stick to the rules but if it delays the game, then I'll just make something up and research it later.
Homebrew rules
All-Out Concentration maneuver. Move up to half your move while concentrating on a spell. Like other All-Out maneuvers, you may not defend that turn if you use this.
Equipment needed to play
Microphone
Computer
Headphones
Internet
Platforms used
Safety
How Sir Squirrelbane creates a safe table
I have an open door policy, and can talk with players outside game sessions.
Content warnings
Safety tools used