The Wild Beyond the Witchlight

The Wild Beyond the Witchlight

Nymphs and Dryads, Satyrs and Treants, Pixies, Fairies, and Spirtes. Magic and whimsy abound in this tale, but don't forget that the fey can be fickle

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
6 SEATS LEFT
$10.00

/ Session

Details

Weekly / Sunday - 1:00 AM UTC

Dec 14 / Session 0

Session Duration / 4–4.5 hours

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Sun, Dec 14 | 1:00 AM – Session 0

Sun, Dec 21 | 1:00 AM – Session 1

Sun, Dec 28 | 1:00 AM – Session 2

Sun, Jan 04 | 1:00 AM – Session 3

Sun, Jan 11 | 1:00 AM – Session 4

Sun, Jan 18 | 1:00 AM – Session 5

About the adventure

Whimsy hides a wound in the world. Once every eight years, the Witchlight Carnival returns, bringing wonder, magic, and mischief in its wake. But this time, something's wrong; strange dreams whisper of things forgotten, laughing lights flicker in the trees, people vanish... And the stars don't feel quite right anymore. You are folk of the Wood- Humblewood, born and raised- drawn into a mystery that reaches far beyond your forested home. Whether you come in search of joy, justice, or something lost, the Carnival is calling. And beyond its tents lies the Feywild: enchanting, dangerous, and aching to remember what it's lost. Here, choices matter: combat isn't always the answer, and curiosity can be as rewarding as caution is wise.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master
Podcaster
LGBTQ+
Queer
BIMPOC
Black
Indigenous
Neurodivergent
Multi-lingual

1 year on StartPlaying

34 games hosted

Highly rated for: Inclusive, Creativity, Rule of Cool

Average response time: 24+ hours

Response rate: 100%

About me

Hey guys, I'm Reese! I'm a trans-masc DM of 5 years, and I started out as a player- at least, I attempted to. My very first game was with a group of friends that ultimately fell apart because real life hit our DM hard and fast. I would come to know the Curse of D&D on a personal level over the next few years as I tried to enjoy D&D as a player, but ultimately lost DMs over and over again to the dreaded beast known as Real Life. It was in my final game as a player that something sparked within. We were playing on Mondays and Tuesdays when our DM at the time was given an ultimatum. It's her, or the game, and he (respectably) chose her. Our group was distraught, and it was then that I offered to try to run the game for them. That day 5 years ago began my journey and I have been DMing every game I've played since. For as long as I can remember, I've had a creative imagination that demanded I write fantasy novels of all types since I was in elementary school, which then lead me to RPGs later on. I'm a 90s kid, so I've played several in my time, mostly in video form. I first got into longform RP when I was 12-13 years old and stumbled upon my first MUD; text-based games where I could describe in intricate detail what my character was doing and saying. (It definitely became an 'addiction' later on, both as a creative outlet and as a means of socialization with other people, haha). All of this really gave me the necessary tools I needed to both play and run TTRPGs, and I am still running games for people from some of my original groups when I was trying to just be a player at the table. (I'm even DMing for one of my old DMs now!) I'm funny, I know when to draw the line between wacky and serious, and have an eye for detail. You are 100% guaranteed to have a good time in any number of my games, and I hope to see you at the table (or the group call) soon!

View Profile →
Character creation

Creating your character

Stats will be chosen via Standard Array or Point Buy and your characters will start at level 10 for this adventure. I'll be starting you guys out with some magic items that will be decided during Session-0 or via private messages afterwards, depending on how much we cover during said session. Characters will be created on the DnD Beyond website, you will join via my campaign link, and from there you will have access to all of my books and tools. Please don't read over the Witchlight book or cheat in any way- if you do, you will be booted from the game and you will not receive a refund. I say again: Cheating is a forfeiture of your funds. Please play the game in a way that everyone can enjoy. D&D is not a competitive game or a game where you're trying to 'win'. At least, my campaigns aren't.

The current party

Level: Starts at 1st level Tone: Character-driven, surreal, emotionally rich Expectations: You will begin as folk of Humblewood: birdfolk, humble beasts, and woodland travelers- thrust into the larger, stranger world of the Feywild. This is a story of things lost and found, where kindness is powerful, and every word matters. Note: Light horror elements, surreal settings, and occasional dark fairy tale themes. Players should enjoy whimsical and strange stories, character exploration, and moral nuance.

What to expect

Preparing for the session

Please have a Discord account, a DnD Beyond account, and access to a microphone. You should have basic knowledge of the rules of D&D, via the free Basic Rules book on the DnD Beyond website. You may also use the mobile app, though the Maps feature is not yet integrated into it, so a web browser will be your best friend.

What Dungeon Daddy Reese brings to the table

I have a Master Tier Subscription to D&D Beyond and access to a good portion of their content, so there won't be too much of a limit on your race/class. If you can provide me with a good enough reason that your non-native character race is here, I'll allow it. Impress me! We will be using DnD Beyond's Maps tool to keep track of your individual tokens, Discord for voice/video chatting, and the Avrae Bot in the Discord channel just to keep track of characters out of session. My DM style is a combination of Rule of Cool and Rules as Written. If something you're trying to do piques my interest but wouldn't normally be allowed, I have what are called Emphasis Rolls, in which you flip a coin (roll 1d2) to see whether the attempt is either a critical success, or a critical failure. Just as well, I try to do cool, fun, and unique voices for each of my NPCs, but I'm no Matt Mercer or Brennan Lee Mulligan. I'm not a professional actor, voice or otherwise. Please bear with me and be forgiving- I will do the same, haha.

Homebrew rules

You can quaff potions as a bonus action.

Equipment needed to play

Microphone

Internet

Computer

Safety

How Dungeon Daddy Reese creates a safe table

Included in our free Session-0 will be a discussion of my personal Lines and Veils (as well as any of the players') and my personal safety system, similar to XNO which is Red, Yellow, Green. At the end of session, those who don't have to leave immediately are free to stay behind and chat, slowly coming out of character or coming down from whatever excitement may have occurred during the game. In addition, Session-0 will also be used for character building and background integration. If you feel confident in your character-building capabilities, feel free to make your own without help, but have it submitted to me MINIMUM one day before Session-1 so that I can review it, or you won't be able to play on that day.

Content warnings

Safety tools used

Frequently asked questions