Curse of Strahd - Dark Moon (Beginner Friendly)
Count Strahd has been killed by adventurers. A power vacuum has opened in his absence. Stop the forces attempting to take control of Barovia.
About the adventure
(Beginner Friendly, Session time and day are subject to change based on player needs.) The Count is dead, to begin with. There was no doubt whatever about that. Strahd has fallen some time ago, the adventures that finally put the mad vampire in the ground left as quickly as they arrived; leaving one fact in their wake: Strahd was dead as a door nail. Hope had finally come to Barovia; yet, why did the mist remain? The foreboding air still hung heavily. The skies are particularly thick this time of year, a lunar event is to take place any day now. An eclipse of the moon is set to take place! And with this incredible darkness; a foul ritual is set to take place. Forces loyal to the vile old count still lurk. Plotting, scheming and hunting. But for what? Discover what in time or that glimmer of hope Barovia has gained will be snuffed out yet again. Hello adventurers! The Mists of Barovia welcome you. In this game you'll find plenty of: Horrific monsters, cults, darkness, the last scraps of hope clinging to the light and the heroes that've stumbled into the mists. There will be plenty of tense and horrible things that are expected to take place in a Horror setting like this but we need not let it be all doom and gloom. Where there is a glint of light there is the echo of laughter as well.
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 3 hours
Response rate: 100%
About me
I like to design the game around what vibes best with the players and will build the plot around their interests. I'm quick with improv moments but still like to have an over all plot to things, making me more skilled at sandboxes than linear paths. You can expect a good mix of everything from absurd humor to visceral horror, occasionally in the same scene. Adventure and new companions await in my games. Come have a good time! Custom booking is available and the price subject to change based on what you're looking for!
View Profile →Reviews (5)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Storytelling
Andy's games are amazing! Great balance of combat and roleplay and the worldbuilding is so cool. Very inclusive, LGBT storylines are welcome and handled appropriately. NPCs feel well-fleshed out and like real people. Fights can be challenging but in a way that is fun rather than overwhelming, especially for high-level campaigns. If you like complex/engaging stories, horror elements, and unique combat scenarios that reward real-world problem solving skills, he's your dream DM.
Character creation
Creating your character
A mic is required, but a camera isn't. Personal choice to use a camera or not. You'll need roll20 and discord accounts as well. You don't have to create a character ahead of session 0 but will need one before the first session. Session 0 is also free. If you don't like the vibe of myself or the rest of the group no harm, no loss. For new players: It'd be nice if you knew some rules a bit before getting into things but if not, no big deal. Plenty of time to learn during the game.
What to expect
Preparing for the session
Characters will start at lvl3, using either the 2014 or 2024 rules. I personally prefer and know the 2014 version better but don't mind either. We'll hold a session 0 and have a discord server for anything and everything Campaign related. I'll work with each player to build out their character. If you're a new player just let me know and I'll be happy to walk you through the process. Anything official is up for use. I don't mess with homebrew character options much. Character sheets will be hosted on roll20 but if you have a personal method, D&D beyond or a physical sheet, you can use that to track things. I'd just need the roll20 sheet and the personal method to match up.
What Dungeon Keeper Andy brings to the table
NPCs to love and loathe! I try to make npcs stand out with speech mannerisms, accents and a wide range of alignments. Each NPC with a speaking role (meaning anyone other than the inn keeper you're getting a room from and crossing guards at gates) each have a personality all their own. Music is usually played during sessions as well, general ambient tracks to fit the setting and/or situation. When running combat I like to make it a challenge but not overwhelming. Some monsters will play to the party's strengths while others will be included to prod at weaknesses. Combat is where I like to stick to rules the hardest but even then might bend on a few things here and there. Under no condition will sexual content be described or roleplayed.
Homebrew rules
Nearly all healing spells have double potency. Meaning Cure Wounds now does 2d8 and so on. (case by case basis, this does not apply to 2024 rules) Reroll 1s and 2s on hit die increases. If you roll a 2 twice in a row you've gotta keep it. If a new, Official, class option or spell or feat or anything comes out that fits your character better than what was chosen at the time feel free to switch out for it, just let me know you're going to do it. Lay on Hands is a Bonus Action During a Short Rest, characters with a Prepared Spells list can change out Prepared spells with any other spell they have available of the same level. Spell Scrolls can be used by anyone. They are tools like any other. Stored Saves: At the start of each session all players roll 4d20. The results of those rolls are put onto a list. On occasion during the session the DM might consult that lit of rolls for hidden saves. These will only be for saves/checks that the player character otherwise wouldn't be aware of. An example as to what this is for: An NPC has slipped poison into a player character's food without their knowledge. I'll then roll 1d4 while looking at the list and picks one of the stored saves based on the d4 roll. Checks the PC's con save and if the PC succeeded, they'll never know the attempt was made. If they fail...well they'll know in the usual way. I also sometimes use stored saves if I can't decide on who to target with an attack/effect.
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Dungeon Keeper Andy creates a safe table
Any concerns, limits or anything else that might come to mind during session 0. From there a list will be posted for anyone to see at any time. Any player can also come to me at any time for any reason.