Beginners Beginnings: Venture to Stormwreck Isle

Beginners Beginnings: Venture to Stormwreck Isle

Dungeons & Dragons 5e | Campaign

3 NEEDED TO START
$12.00

/ Session

Details

Bi-weekly / Saturday - 1:00 PM UTC

2.5-3 Hour Duration

0 / 6 Seats Filled

Requirements

Experience required: Beginner

Age: All Ages

This game will begin once 3 players have joined
About the adventure

Turbulent seas surround the scarred mass know as Stormwreck Isle. An island that through the centuries has been rampaged by dragons, each one seeking power and dominance over their enemies. Now the island is desolate, dragons haven't been seen in years, leaving crushed forests, scorched rock, and crumbling structures in their wake. The refuge of Dragon's Rest is the only safe haven left on the small island, a place of wisdom and renewal amongst the ruin. Rumors tell that even in a place like this, those seeking knowledge, riches, or glory can find what they are looking for. Will that be you? My name is Andrew, and I hope to welcome adventures to Stormwreck Isle. This adventure is looking for beginners who want to learn how to play or haven't had the opportunity to join a set group of roleplay, action, and fun.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, World Builder

Additional details

How to prepare

Players Checklist - Be ready to have fun and work with different people from many different walks of life (Respect is Mandatory, Insults/Discrimination Will Not be Tolerated) - Have a stable internet connection to run Discord (Discord Account Needed) and Foundry VTT (Virtual Table Top) (No Account Needed for Foundry) - Have a Microphone that can be used for Discord Voice Chat (Webcam Not Necessary) - Have D&D Beyond Account (Free Version) set up to create character in Session 0. - After Session 0, study your character to know well enough what they can do and how things work for features, actions, spells, etc. (I don’t expect memorizing rules and features, just understand your character’s potential and don't be afraid to ask questions) - If you have any questions, comments or concerns, reach out to me asap and I'll do everything I can to help out

What I provide

I always try my best to lean with the group to see what is enjoyable for everyone as we play; some games may be combat heavy and light on roleplay or vice versa, but ultimately I try to blend as much as possible so we can all enjoy the game. My biggest goal is for everyone to be able to join a group and play together, and that means everyone. No matter race, religion, creed, or identity, I want my players to feel welcome to play and safe from any harm or harassment at my table. I offer free Session 0s to get introduced to one another and the game. Any help that is asked from me before, during, or after the Session 0 is welcome, I never liked being left behind in certain games and I try to make sure I'm walking with my players to ensure we all stay and have fun preparing and playing together. Through Discord Voice Chat I attempt to use ambiance and music to aid in the narrative and immersion. And thanks to discord I'm fairly easy to get ahold of when needed. I use Foundry VTT as my main gathering spot for the game and use maps and visuals for some added immersion, or to help those that struggle a bit with "theater of the mind". I also use D&D Beyond to help in character creation and management for myself and my players; whether you are new to it all or have been playing for a while, I find it is the easiest way to have the party information all in one place.

Gameplay details

All of my Session 0s are free for signed-up players, there we go over character creation, GM and Player expectations, and any holds or subjects of concern to make sure that EVERYONE can feel welcome and safe prior to game day. Any breaks, whether set by me (the GM) or needed for the individual player(s) are perfectly fine and understandable. It is only asked that they be used with respect to resting in free moments of the game, taking care of quick urgent matters, or personal care if feeling uncomfortable (in which case, let me know). After the session, I would quickly go over any points of the game that people enjoyed, answer any lasting questions, confront any problem areas, and give me feedback for improving or continuing further games.

Content warnings

Safety tools used

Breaks

Debriefing

Open Door

Session 0

How will character creation work

Character creation will be specific to each game and worked on in Session 0. General Rules are as follows: - All character will be made in the D&D Beyond Campaign - All character options (race, class, subclass, etc.) will be what is available on D&D Beyond that I own or that can be content-shared - Any Homebrew options on D&D Beyond the Player wishes to use must be approved the GM - Use of anything outside of D&D Beyond that cannot be shared with the GM is prohibited to make sure everything is organized and fair.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

D&D Beyond

Discord

Foundry VTT