Tales from the Yawning Portal | Mini Campaigns | Weekly
Dungeons & Dragons 5e | Campaign
About the adventure
"Tales from the Yawning Portal" is a D&D module published by Wizards of the Coast. It was first released in 2017 and is a collection of seven classic D&D adventures that have been updated for the fifth edition of the game. I like to run this module as separate but related adventures, allowing players to change out characters or continue with one through all adventures. Overall, "Tales from the Yawning Portal" provides a range of classic D&D adventures that can be run individually or as part of a larger campaign. The adventures included in "Tales from the Yawning Portal" are: - The Sunless Citadel - This adventure takes place in a ruined fortress that was once home to a powerful dragon. The players must explore the fortress, battle goblins and other creatures, and confront the dragon to complete their quest. - The Forge of Fury - This adventure takes place in an abandoned dwarven stronghold that has been taken over by orcs. The players must battle their way through the stronghold to reach the forge at the heart of the dungeon. - The Hidden Shrine of Tamoachan - This adventure takes place in a long-lost temple dedicated to an ancient god. The players must explore the temple, solve puzzles, and battle dangerous creatures to uncover its secrets. - White Plume Mountain - This adventure takes place in a volcanic mountain that is home to powerful magic weapons. The players must navigate traps and battle powerful guardians to claim the weapons. - Dead in Thay - This adventure takes place in a massive dungeon complex controlled by a group of evil wizards. The players must infiltrate the complex, battle the wizards and their minions, and rescue prisoners being held captive. - Against the Giants - This adventure takes place in three separate dungeons that are home to giants of different kinds. The players must battle their way through each dungeon, defeating the giants and their minions, to stop a plot to invade civilization. - Tomb of Horrors - This adventure is widely considered one of the deadliest dungeons ever created. The players must navigate a series of traps and puzzles in a tomb created by a mad wizard to claim a powerful artifact.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
2 years on StartPlaying
1 game hosted
Highly rated for: Teacher, Creativity, Rule of Cool
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
We will be using Discord for voice chat. I ask that you have a quality microphone and can speak English fluently. I don't expect voice acting but a sense of roleplay is encouraged. Broad knowledge of the rules is not required. I can teach as we play. Dice rolling will be done entirely in Foundry VTT and your character sheet can be imported from DDB or other sources directly into the game. Players should come prepared with characters of their choice or can use a premade character. Communication will happen through Discord, there is no need to install anything for the use of the VTT.
What I provide
Prepared scenes built in FoundryVTT on customized battle maps made in Dungeon Draft and Wonder Draft. Me on video and voice for 3.5 to 4 hours, role-playing NPC characters, narrating the world, and running battles. Me prepping a minimum of 3.5 to 4 hours a week outside of the scheduled game. Homebrew materials and incorporation of other homebrew at request.
Gameplay details
This game is meant for players aged 18+. There will be instances of descriptive combat and spell effects on people Hard Lines Limits on content that I will not explore Romance with NPCs, Sex with NPCs, Player vs Player combat Soft Veils They are played out as “behind a curtain” or “cut to black.” Romance between PCs, Sex between PCs, Murder, Gore, Prejudice, Slavery, Racism
Content warnings
Safety tools used
• Bleed
• Breaks
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Character Creation You will begin at level 1 and level at specific milestones through the campaign. You can choose an additional feat to start with. To Consider Dexterity is the most valuable ability score in the game, to counter this: Spheres may flavor the spellcasting ability, such as having an INT-based Warlock (Int, Wis, or Cha Only) The highest among your Dex, Int, Wis, or Cha can be applied to your initiative. Stat Rolls - Group decision Individually roll 4d6kh3, twice, reroll all 1s, taking the better result OR Collectively roll 4d6kh3, and reroll all 1s, for everyone to use one stat array, twice, taking the better result. Choose where the scores are applied. Races & Classes All official 5e classes and subclasses will be permitted (PHB, XGE, TCA, etc.) A diverse party of classes, no duplicates, please Characters can multiclass. Alignment Alignments are reserved for creatures from the outer planes and creatures tightly connected to them (such as, for example, paladins and clerics). Otherwise, they are replaced with the idea that it's not so much about how the character acts, as it is about where they side in the major struggle of the setting, with good/evil being the major alignment and lawful/chaotic being minor. Though, of course, it does at least suggest how one might behave. For this campaign I expect characters to be on the side of good.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 11:00 AM UTC
3.5-4 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: 18+