New England Mystery Society | Ongoing
Savage Worlds | Campaign
About the adventure
ABOUT THE GAME The New England Mystery Society (NEMS) is a fearless team of occult scholars, investigators, and Monstrous Heroes, uncovering dark truths hidden in New England’s shadows. Powered by Savage Worlds and the Horror Companion, this ongoing campaign delivers eerie discoveries and supernatural enigmas. NEMS is based in an enigmatic house perched on a secluded, cryptic island—a mystery wrapped inside an enigma, defying explanation at every turn. This campaign is designed for player flexibility, it remains open-ended and easy to join or leave. Its episodic structure embraces dynamic storytelling to accomodate a rotating cast of players/characters. Adventures will typically run for 1 to 3 sessions. Both the island and the house welcome new people. Always. TIME PERIOD Modern day BOOKS USED Savage Worlds Adventure Edition Horror Companion SETTING RULES - Conviction - Dynamic Backlash - Environmental Phenomena - Expanded Fear Effects - Fanatics - Hard Choices - Heroes Never Die - Playing to the Tropes - Villainous Conviction - Wards and Binds - Wild Cards CHARACTERS ALLOWED - Normal Human - Monstrous Heroes - Arcane Backgrounds MAGIC Ritual Magic (HC 72) LOCATION A mysterious mansion with an unknown past, located on a forgotten island in Narragansett Bay, RI.
So far, we have the following characters being made: - Demon (ex-human) - Occultist (human)
2 years on StartPlaying
51 games hosted
Highly rated for: Creativity, Sets the Mood, Storytelling
Average response time: 24+ hours
Response rate: 100%
Game Master Reviews (14)
Proficiencies
Players say this GM is great at:
Creativity
Sets the Mood
Storytelling
Additional details
How to prepare
The following things have a proven track record in helping players craft compelling characters: - Join the GM's Discord server - Ask questions - Discuss character concepts - Don't wait until Session 0 These items also assist the GM in preparing material for your character ahead of time.
What I provide
With over 20 years of game mastering under my belt—including five years honing my craft across various virtual tabletops—I bring a wealth of experience spanning diverse rulesets and genres. My approach is organic and immersive, weaving dynamic, character-driven stories that evolve naturally with player choices. Whether crafting high-stakes intrigue or pulse-pounding action, my priority is creating engaging, memorable experiences that feel alive and unpredictable.
Gameplay details
The following are typical elements of my/our games: - Equivalent to a PG13 movie - If too stressful, simply go AFK - Potty break mid-game
Content warnings
Safety tools used
• Breaks
• Open Door
How will character creation work
There are 3 ways to get this done: - Session 0 (where I can assist a group) - Privately (where I can assist a single player) - Self-made (on paper or in a personal copy of Foundry VTT and exported) The onboarding method depends on a player's familiarity with the game and their point of entry. Before Session 0, all onboarding methods are available. However, after Session 0, new players can only join through private onboarding or by creating their own characters independently.
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Fantasy Grounds
$20.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Sunday - 5:00 PM UTC
2.5-3 Hour Duration
2 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: 18+