The Secrets of Siren's Grail
Dungeons & Dragons 5e | Campaign
About the adventure
"In the city of sails and salt, where fortunes rise and fall with every tide, there stands a tavern as steady as the shore..." Welcome to Siren’s Grail — a modest tavern tucked between crooked warehouses and sun-bleached docks, where the scent of salt and ale hangs perpetually in the air. In a city of roaring trade, pirate crews, and fleeting businesses, the Grail is strangely, stubbornly normal. The floors are well-worn but not rotten, the mugs chipped but clean. The menu is simple, the rooms are serviceable, and the fireplace crackles with an ordinary, steady warmth. There are grander taverns in the city — some glittering with gold, others dripping with danger — yet none last as long as the Siren’s Grail. Others burn, drown, or fade with time. The Grail remains. The barkeep, too, has stood behind the counter longer than anyone can rightly recall. No pirate tales of cursed immortality follow him, and no magical glow haunts the walls — just a man, polishing glasses with a practiced hand. Yet even the saltiest of sailors nod to him with quiet respect, as though they owe him something they cannot name, nor wish to speak of. You are more than just patrons — you are part of the crew. Servers, cooks, bouncers, minstrels, and medics — you’ve taken work at Siren’s Grail, drawn by steady pay, honest labor, or perhaps a nagging feeling you can’t quite shake. It is a quiet place amid chaos, an island of calm in a storm-tossed city. But beneath that calm lies something deeper, something unseen. As you clear plates and sweep floors, the questions linger: Why has this unassuming tavern outlived empires? Why does the barkeep’s gaze seem to weigh heavier than years should allow? How does the barkeep always know when someone is going to arrive at the door? And what lies beneath the cellar, behind that heavy, rusted door no one ever speaks of — the one no key ever seems to fit? Adventure, it seems, doesn’t always begin with grand fanfare. Sometimes it begins in the quiet places — in the ordinary corners of an extraordinary world. One thing is certain: If you stay at the Siren’s Grail long enough, you may discover that its quiet is only the surface of something far deeper.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
Please have a decent microphone so everyone can understand you. You don't need to install software or buy anything. I'll have everything hosted on FoundryVTT for you. Please have a character idea made before session 0 so we can do some introductions then :)
What I provide
I'll have custom maps, music, storylines and everything built for characters that's possible for the game. Expect a campaign that is full of adventure, roleplay, and puzzles. Depending on where the party is and the quests they pick up anywhere between simple to harsh combat. The game is open world and sometimes just exploring can reveal hidden secrets and quests that could change the way you see parts of the campaign and its people. The game is milestone based and certain quests will grant a level up. I'm a fan of the Rule of Cool, but I'm also a fan of balance and will often refer to the rules in the book should I ever be concerned about anything.
Gameplay details
I have a google form that is filled out before you join a game. We have a session 0 that goes everything on the form as well. After sessions we talk about the game and give feedback. If you ever feel concerned about voicing opinions aloud, feel free to send me a message and I'll make sure to change things to make you comfortable as a player as well.
Content warnings
• Alcoholism
• Alcohol Use
• Animal Cruelty
• Animal Death
• Blood
• Cannibalism
• Character Death
• Child Abuse
• Child Death
• Classism
• Cults
• Curing of Disabilities
• Death
• Deep or Large Bodies of Water
• Devils / Demons / Fiends
• Domestic Abuse
• Drugs (addiction, use, withdrawal)
• Execution
• Extreme Violence
• Fire
• Freezing
• Guns
• Hangings
• Hostages
• Human Trafficking (adult only)
• Illness
• Kidnapping
• Language/Cursing
• Lifechanging Injury
• Mass Death
• Medical Issues
• Memory Erasing
• Mind alteration
• Mind Control
• Murder
• Mutilation of Corpses
• Nightmares about Traumatic Events
• Paralyzation
• Racism
• Scars
• Self-Harm
• Slavery
• Spiders
• Snakes
• Torture
• Trauma
• Violence
• Uncanny Valley
Safety tools used
• Breaks
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
How will character creation work
Character creation will be posted in my discord depending on the level the party is at should you join late :)
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• D&D Beyond
• Foundry VTT
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 1:30 AM UTC
May 10 / Session 2
2.5-3 Hour Duration
4 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+