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The Convergence of Magic: Tales from Marfellia

The Convergence of Magic: Tales from Marfellia

Tales of the Valiant, Dungeons & Dragons 5e | Campaign

About the adventure

The gears of change grind ever forward in the world of Marfellia, many lands are filled with metal wonders, magulate-powered machine and unstable treaties between alchemical guilds and steam baronies. The skyline of the world churns with purple smoke and skyships, however your story starts in a dimly-lit university hall, with a single scroll in hand from the adventuring guild. “Seeking capable hands for an expedition beyond the edge of the known world. Hazard pay provided. Discovery guaranteed. Survival... likely.” You and your fellow soon-to-be adventurers are the latest individuals to be recruited by the mysterious Sir Charles Bonnessard, a respected (and incredibly eccentric) explorer who funds and operates expeditions to lost lands, ruined cities, and strange new frontiers. Your destination? A distant continent wreathed in fog and myth, long hidden from the cartographer’s quill. Dive into the rich lore filled world where you will find mysteries, dangers and much more through a long and detailed campaign that explores different themes and challenges. Professionally made third party content for 5e is provided for free upon signing up for the campaign.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

1 year on StartPlaying

34 games hosted

Highly rated for: Creativity, World Builder, Teacher

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

players will need a working microphone and an eagerness to play

What I provide

I bring 13 years of running ttrpg campaigns and a unique experience that hopefully will be engaging and fun for players, I provide a wide range of player options and game master mechanics to ensure that each session is different from the last providing a broad experience for all.

Gameplay details

players will take part in a session 0 to go over details including content within the campaign, get to know other players and discuss any potential ideas for the campaign.

Content warnings

Safety tools used

Lines and Veils

Open Door

Session 0

How will character creation work

players will ideally make a character during the session 0 and a link to the discord will be provided upon joining the campaign.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Intermediate

Platforms used

Roll20

Discord

4 NEEDED TO START
$5.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Sunday - 9:00 PM UTC

2-3 Hour Duration

0 / 5 Seats Filled

Requirements

Experience required: Intermediate

Age: All Ages

This game will begin once 4 players have joined