The Oracle of War
Dungeons & Dragons 5e | Campaign
About the adventure
SPOILS OF WAR FUEL FINANCIAL BOOM Salvation prospers by the day! Each treasure plundered from the cursed earth of Cyre makes our outpost stand taller. Our proud brokers reap a fortune in the markets of Wroat, Sharn, and Starilaskur, selling your hard-earned salvage to the highest bidders. The work may be tough - by the last count 70% of savengers who entered the Mournland didn't return - but fortune awaits those bold souls who make it home alive. If you're plucking up the courage to make your own expedition into the Gray, heed the words of svanger Ned Keldrik, who told this correspondant, "There's no better time to enter the Gray. You can sit there drinkin' up all the courage you can afford, but all that ain't worth grease when you're starin' a clockwork monstrosity in the grill. Out there, it's instinct that gets you home alive - that, and a helthy dose o' luck." Shortly after making this statement, Ned's decapitated head was found in the Mournland, oddly turned to stone. The rest of his body remains missing. Welcome to Salvation! Where hope, riches, and fame, ride a razors edge with death, pain, and dismemberment. In these dusty streets, groups and bands from all over the continent gear up and prepare to head into the Gray. The thing that keeps everyone coming back despite how badly this land tries to kill you, is the hope. Every now and then a group of people will go out on an expedition and come out with enough funds for a complete and early retirement... And out of those people, an even smaller selection find artifacts of advanced technology that could shake the very foundation of the continent, literally and figuratively. As technology that should stay buried gets unearthed, who are you going to play in this story? Are you a ranger, trying to survive or maybe even thrive in the Mournland's rough climate? Maybe a wizard seeking to solve the greatest mysteries of Khorvaire? Or perhaps a holy warrior with an oath of destroy or protect any tech that could cause the war to restart or innocents to die? Let's get started and find out!
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
4 years on StartPlaying
489 games hosted
Highly rated for: Storytelling, Rule of Cool, Inclusive
Additional details
How to prepare
All you need to join is a computer with reliable internet, a mic, headphones, and accounts on both roll20 & discord. Other than that there's no preparation needed!
What I provide
Hello all! This campaign will have a lot of my own touch to it. One of the reasons I love the old 5th edition campaigns so much is that they give me as the DM, plenty of room to write what goes in between them I also offer access to the vast majority of sourcebooks and additions to the campaign that have been published by the Wizards of the Coast, as well as so many different amazing third party sources. When I describe my DM style, I always put it in terms of the three pillars of dnd which are exploration, combat, and social interaction. I always try to have a good mix of all three, and in this campaign that'll definitely be the case. The reason I wanted to run this is because first off, the world of Eberron is awesome and it's criminal that there hasn't been any official campaigns set in it; and second this campaign specifically has a uniquely wild west feel which mixes with the wasteland of the Gray really well.
Gameplay details
So for this I'm pretty laid back. Everyone will get a free session zero where we can talk about character creation, backstory, and what topics you can expect to see, and if there's any topics that you want me to avoid. I'm more than happy to accommodate within reason, and will stay away from things you'd rather not deal with.
Content warnings
• Death
• Violence
Safety tools used
• Aftercare
• Breaks
• Open Door
• Session 0
How will character creation work
Character creation will take place during a free session zero that we have before the start of our first session. During the session zero we'll roll for stats, and if you don't like your stats you can then go standard array or point buy. You will also be allowed to roll for health, or take average, and if you choose to roll and roll a one you can reroll. As far as what sourcebooks and things you can use, anything that's official material, or from kobold press, is definitely on the table. As far as any other third party sources or homebrew, it's almost definitely fine! I'd just have to take a look at it to make sure it's not too OP.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 10:30 PM UTC
May 6 / Session 0
3-3.5 Hour Duration
5 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: All Ages