The Thief Lord's Vault--Beneath the Streets of Punjar! Lvl 4-6!
Come play a one-shot! Come and play successive one-shots in a campaign! Test out a character build! Try new class!
About the adventure
Come play a game of D&D (or other RPG) and gain fabulous wealth while traveling to fantastic locations, meet interesting people and...? Maybe save them? Maybe loot them? The decisions are yours in choosing your own adventures! My welcoming community of gamers meet and go on missions together! Come play with us. Each session is a separate mission with opportunities. Play each week, or bi-weekly or when you can.
Game style
Dungeon Crawl
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
My GM style is relaxed, story-rich, and focused on collaborative fun. I run dynamic, sandbox-style campaigns where player choices matter and the world reacts accordingly. One-shots are brisk and punchy, racing toward satisfying conclusions. Custom campaigns are always shaped by player preferences, character backgrounds, and group play styles. I use “destiny dice” and “iron dice” to keep things thrilling—embracing both luck and consequence to create stories that stick with you. I prize player agency above all. The real magic happens when fate, risk, and reward intertwine—those moments when a single die roll can alter everything. Whether you want to kick down doors, solve mysteries, forge political alliances, or explore the unknown, I’ll help tailor the experience to your group’s vibe. My goal is always to create unforgettable memories shaped by your choices and the chaos of the dice. I’ve played and run a massive range of systems—D&D (from the original boxed set to 5e), Gamma World, Dungeon Crawl Classics, Metamorphosis Alpha, Call of Cthulhu, Traveller, and far more. I’m also ready to dive into Tales of the Valiant and Outgunned. My campaigns take place in rich, varied settings like the Forgotten Realms, Mystara, Blackmoor, Hyperborea, and original worlds. I own and run modules from WotC, Kobold Press, Frog God Games, DCC/MCC, and tons of third-party publishers. If it’s been written, I’ve probably read it—and if I haven’t, I can get up to speed quickly. I’ve been rolling dice since Tunnels & Trolls and the earliest days of D&D—back when Chainmail was still in play. Since then, I’ve lived a wild, story-filled life both in and out of games, and I now bring that passion to the table full-time. From kids’ birthday games to corporate team-building to grognard reunions, I’ve run it all. I believe the best games are forged in shared challenges and the camaraderie that comes with them. Let’s tell amazing stories together. TL;DR: Veteran GM with a massive RPG library and decades of experience. I run fun, story-driven games shaped by player choices, fate, and creativity. You bring the characters—I’ll bring the world!
View Profile →Reviews (16)
Proficiencies
Players say this GM is great at:
Creativity
Sets the Mood
Storytelling
Mr. Ryan combines a common-sense approach to gaming that leaves the players in a realm where choices have consequences and real-life factors come into play. He makes sure that there are boundaries and conditions that ensue with every choice your character & party make. Mark’s worlds do involve the panorama of creatures, monsters & player characters that D&D embraces; but outliers are treated appropriately & with an explanation of why things are the way they are. For example: • You want a magical sentient sword? Roll periodically for control over it, or it controls you! • Try to use your great sword in a narrow passageway? Mark will ask you describe how you are going make it a viable weapon in such close quarters. • You play a Tiefling? Sure, you can. But here come the townsfolk who are none to happy to see you – ‘outsider’! Note that the mundane does not predominate either – you can find your party stuck in the shadow-realm, or trying not to annoy a Qilin, or trudging through an extra-planar hell-scape or just a down & good o’l dungeon crawl. He will not bog-down game-time with the mundane minutia of day-to-day expenditures or things that matter little. He has a reason for any roll or activity your characters must account for. Inclusively, you’ll just a good time developing your character and delving deeper & deeper in the game’s world-scape. Along with his knowledge of Medieval history and history in general, give an excellent backdrop to any campaign he manages. If You want a sense of realism and an adventure steeped in a setting that has historical accuracy and references? Marks’ your DM. Its Marks’ game – but your adventure!
Let me preface this review by saying that I am a completely new player with very little frame of reference for what constitutes a good or bad DnD experience. There is a good chance that points I make fall more in line with overall comments on DnD rather than feedback for the gamemaster himself, moreover comments may also reflect my inexperience with the game and would not be relevant for experienced players. The new player experience was overall great, and Mark really shined at helping me assimilate core information, allowing me to establish a firm foothold despite joining mid-campaign and despite my relative inexperience. Outside of combat scenarios, Mark made sure to guide the game in a way that did not feel forced by giving us the necessary information or nudges to handle new developments without removing any sense of our own agency. During combat, I felt a little bit more out of my depth due to the sudden increase in complexity presented and I struggled a little bit with knowing what I was allowed to do and what actions I should take, although Mark did help ease these burdens. On top of this, the pacing of the game felt slower during combat scenarios and there were noticeably long periods where I felt I had less to contribute. Hopefully with a little bit more confidence, these issues will resolve themselves. With regards to world-building, Mark's usage of online visual aids really aided in setting a concrete tone and giving me a stepping stone with which I could better visualise the narrative, keeping the experience both exciting and engaging. Overall, Mark was clearly knowledgeable and very professional, and I really enjoyed the experience. The few issues I had involving combat, owing to my inexperience, did not overshadow the things I did enjoy. I am looking forward to my next game session!
Mark is a fantastic GM. His games are really fun! With an enormous background in history and a talent for world-building that has balance and context, his games and campaigns are always fun. Mark is GREAT at keeping “the amazing” amazing. One of the tricks of fantasy games I think, is being in a world of fantasy with cause and effect, or limitations, or boundaries, shaped by cause and effect. Without this, the fantastical become the mundane. Things that ought to be bizarre, shocking, or amazing become normal, unremarkable, and boring. Mark’s has a true talent for creating inhabitable worlds that are always amazing. Mark is at his best when he describes a medieval town, or a dwarven forge, or an elven city, with all that ought to be there. How the citizens live and think and fear. His adventures have resonance and weight. Great fun!
Mark has been an incredible Game Master who consistently goes above and beyond to bring stories to life. I’ve had the pleasure of playing several different systems with him including Dungeon Crawl Classics and D&D 5e, and no matter the setting or format, he delivers a rich, immersive experience every time. What truly sets Mark apart is his flexibility and dedication. He’s been extremely accommodating of my hectic work schedule, even going so far as to open up one-shots just so I could jump in and play while we looked for other players. Whether it’s a play-by-post scene, a fast-paced one-shot, or a long-form campaign, Mark brings the same level of care, creativity, and narrative depth to every session. I’ve played multiple characters under his guidance, and he’s helped breathe life into each one with thoughtful worldbuilding, meaningful interactions, and memorable NPCs. His games are the kind you look forward to all week. Highly recommended for anyone who values storytelling, flexibility, and a DM who truly cares about the players and the world he builds.
Mark is a talented GM with a wide and deep set of skills that weave together every session to provide something very fun and entertaining. It is clear his level of knowledge is deep, and coupled with the excellent resources pulled from various places in the RPG sphere, he never fails to provide a layered and engaging story. While the level of preparation that goes into each session is very high, that doesn't mean you are locked into a linear path - there is never a player-created situation, no matter how wacky and creative, that Mark cannot embrace and turn into a consistent and engaging story. Would definitely recommend.
Character creation
Creating your character
Pre-made characters are available or can also be made with me on Discord (scheduled live session or via message) using D&DBeyond. You do not need to know anything about character creation, how the game works, or anything about the game. We can cover all of this together. I will send you an invite to the campaign on D&D Beyond and Discord.
Deep beneath the teeming slums and shadowed alleyways of Punjar, a legend lies waiting to be unearthed—the lost Vault of the Thief Lord. Forgotten by time and buried beneath layers of stone and betrayal, this hidden dungeon is whispered of in taverns and thieves’ dens alike. Now, with a map bought in blood and enemies close behind, your party descends into the oppressive dark, through narrow stairs that creak with ancient weight. The air grows colder, heavier, and every step feels like it might be your last. Cobwebs veil the path ahead, and the first real sign of danger—a skeleton pinned to the wall by rusted spears—reminds you that the Vault does not welcome visitors. Traps from a bygone age still hum with deadly precision, and curses cling to the walls like mildew. But the Thief Lord’s treasure lies just beyond the door, sealed with a keyhole that claimed one unlucky soul. The message carved into the stone makes no pretense: this place was built to punish greed and bury the reckless. But you didn’t come this far to turn back. Each chamber deeper holds not only treasure, but the twisted echoes of the Thief Lord’s final days—his paranoia, his cruelty, and his forbidden secrets. Guardians of gold and bone await, along with ancient rivalries still unresolved. Hidden passageways, cruel riddles, and misdirection will challenge even the cleverest adventurers, while curses laid by master enchanters punish any lapse in caution. This is a dungeon that tests more than steel—it tests will, wit, and loyalty. Perfect for groups who crave classic dungeon-crawling danger with a layer of mystery and moral consequence, The Thief Lord’s Vault is a deadly sandbox of traps, treasure, and temptation. Will you outsmart the long-dead master of thieves, or join the ranks of the foolish who sought his riches and found only death? The Vault awaits—sealed, silent, and very much alive.
What to expect
Preparing for the session
The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Characters will be made or provided on D&DBeyond. Pre-made characters are always available. Players will make characters during session zero; or, we can make one prior to the game session. A pre-made character can be provided.
What Mark brings to the table
I am bringing decades of games experience, a robust community, in depth characterisation and the flexibility to adapt to player styles and choices. There will provide free access to a starter set of rules. Character creation is on D&DBeyond. Or premade characters can be provided. The narrative is supplemented with images and maps on the Discord Server. Access to Battle maps and tokens will be open on Owlbear Rodeo. No account is needed by the player.
Homebrew rules
We will craft the house rules we want to play in the first session...or play by the rules as written. You decide! Sword & Sorcery games are fun with luck, fleeting luck, sanity and modified critical hits...but we can play they way you want!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mark creates a safe table
Safety concerns and issues will be discussed at the start of the session. Players can expect a fast paced combat and a rules light gaming experience.
Content warnings
Safety tools used
Additional tables
3 available
Once / Wednesday – 5:00 PM UTC
Jul 23
0 / 6 Seats Filled
Once / Friday – 10:00 PM UTC
Jul 25
0 / 6 Seats Filled
Once / Thursday – 11:00 AM UTC
Jul 31
0 / 6 Seats Filled