Teen Heroes Assemble! MASKS: A New Generation | 🏳️‍🌈 Friendly

Teen Heroes Assemble! MASKS: A New Generation | 🏳️‍🌈 Friendly

A group of superheroes learning to deal with dangers, supervillains, and... high school! A teenage superhero RPG.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$27.00

/ Session

Details

Weekly / Wednesday - 12:00 AM UTC

Session Duration / 2–2.5 hours

5 / 6 Seats Filled

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Schedule

Meet your party members

5/6

About the adventure

Halcyon City. A haven for many, a beautiful, shining city protected by superheroes who spend their days making sure every citizen gets to live their best life. Also, a city regularly besieged by supervillains because it turns out you can't have one without the other. Monster attacks and huge brawls where cars get thrown in the air in what certainly insurances won't cover happen on a daily basis. And there, in that city, you and your friends thrive. Three teenagers, at South Central High, living completely normal, not at all super-heroic lives. Except for when you don the masks, that is. Secretly (shocking, I know!) you all have superpowers, and have decided to start a group to help keep the city safe. Not so secretly, the local Villain guild hasn't liked it. So now your lived consist of battling monsters, sending villains to jail, and learning how to properly solve derivatives. All of them before bedtime. Lately, things have been getting a bit out of hand. The usual monsters are more monstrous, the usual attacks are deadlier, and the usual supervillains seem to be angrier - and the city needs saving. Can we count on you to help?

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(65)

LGBTQ+
Hispanic/Latinx
Neurodivergent
Published Writer
Multi-lingual

3 years on StartPlaying

751 games hosted

Highly rated for: Inclusive, Teacher, Creativity

About me

Experienced fantasy/comedy writer and GM helping others get into tabletop. My experience as a writer, along with studies on plot and character development and stage experience as an actor and singer, are all put here in service of telling you a story that's memorable and creating a world where you'll be the protagonist. All of my experience and knowledge is at your disposal, and new players will receive guidance not only on how to create characters, but how to better develop them into full, believable people I specialize in bringing out the funny, the quirky, and the odd in campaigns. Reacting to players' actions isn't only a part of the job for me, but my favorite part of it - creating situations and shaping the storyline between the players and the GM is the heart of tabletop roleplaying. If you're laughing or surprised, I've done my work. If you can come out of my table having learned the rules of the game and becoming a fine roleplayer, I've done my work. All my games are LGBTQ+ friendly, and my tables are safe spaces where people from all walks of life are welcome.

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Character creation

Creating your character

Character creation will take place during session zero, after a short discussion about the campaign itself and the limitations on characters, along with the ideal type of character for the campaign.

The current party

Starting our story this week - excellent time to join!

What to expect

Preparing for the session

Discord and access to voice chat is required, as that's how the game will be ran. Access to Alchemy for character sheets and rolls is also necessary, although I could always manage your character sheet and you could make rolls on discord using avrae. The link to the campaign discord is https://discord.gg/mSS8JZ4Es3

What Tizzy brings to the table

I'm bringing the source books, knowledge about the game and system, digital handouts, and a well-researched, streamlined campaign.

Equipment needed to play

Computer

Internet

Microphone

Headphones

Safety

How Tizzy creates a safe table

Masks is a high-action game played in theater-of-the-mind, so most of the sessions will consist of the GM and the players chatting and navigating through situations both scripted and resulting from player action. While it's action-heavy, that doesn't mean the game will shy away from pure role-playing encounters, so players coming in should expect a healthy amount of both - investigation to know who to beat up and action to go and beat them up. While as a GM I tend to veer towards the funny side of situations, but storylines can get dark. We will have conversations about lines, veils, and triggers during session zero and at the beginning/end of each session, but it's always good to be aware that in games horrific things do happen sometimes. To help players deal with potential stress resulting from in-game situations, sessions can be stopped at any moment if a player feels triggered, even if the situation creating it wasn't one discussed before and thus not one of the previously agreed-on lines or veils. It is my duty to offer you the safest experience I can, and I'll hold myself to it. All of my campaigns are illustrated - besides having maps when necessary, players are shown reference images of the places they're visiting and people they're meeting as a means to help them get into their characters and the worlds they inhabit.

Content warnings

Safety tools used

Frequently asked questions