Teen Heroes Assemble! MASKS: A New Generation | 🏳️🌈 Friendly
Masks: A New Generation, Powered by the Apocalypse RPG | Campaign
About the adventure
Halcyon City. A haven for many, a beautiful, shining city protected by superheroes who spend their days making sure every citizen gets to live their best life. Also, a city regularly besieged by supervillains because it turns out you can't have one without the other. Monster attacks and huge brawls where cars get thrown in the air in what certainly insurances won't cover happen on a daily basis. And there, in that city, you and your friends thrive. Three teenagers, at South Central High, living completely normal, not at all super-heroic lives. Except for when you don the masks, that is. Secretly (shocking, I know!) you all have superpowers, and have decided to start a group to help keep the city safe. Not so secretly, the local Villain guild hasn't liked it. So now your lived consist of battling monsters, sending villains to jail, and learning how to properly solve derivatives. All of them before bedtime. Lately, things have been getting a bit out of hand. The usual monsters are more monstrous, the usual attacks are deadlier, and the usual supervillains seem to be angrier - and the city needs saving. Can we count on you to help?
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Starting our story this week - excellent time to join!
Additional details
How to prepare
Discord and access to voice chat is required, as that's how the game will be ran. Access to Alchemy for character sheets and rolls is also necessary, although I could always manage your character sheet and you could make rolls on discord using avrae. The link to the campaign discord is https://discord.gg/mSS8JZ4Es3
What I provide
I'm bringing the source books, knowledge about the game and system, digital handouts, and a well-researched, streamlined campaign.
Gameplay details
Masks is a high-action game played in theater-of-the-mind, so most of the sessions will consist of the GM and the players chatting and navigating through situations both scripted and resulting from player action. While it's action-heavy, that doesn't mean the game will shy away from pure role-playing encounters, so players coming in should expect a healthy amount of both - investigation to know who to beat up and action to go and beat them up. While as a GM I tend to veer towards the funny side of situations, but storylines can get dark. We will have conversations about lines, veils, and triggers during session zero and at the beginning/end of each session, but it's always good to be aware that in games horrific things do happen sometimes. To help players deal with potential stress resulting from in-game situations, sessions can be stopped at any moment if a player feels triggered, even if the situation creating it wasn't one discussed before and thus not one of the previously agreed-on lines or veils. It is my duty to offer you the safest experience I can, and I'll hold myself to it. All of my campaigns are illustrated - besides having maps when necessary, players are shown reference images of the places they're visiting and people they're meeting as a means to help them get into their characters and the worlds they inhabit.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Debriefing
• Deck of Player Safety
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will take place during session zero, after a short discussion about the campaign itself and the limitations on characters, along with the ideal type of character for the campaign.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Alchemy
• Discord
$27.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 12:00 AM UTC
Jun 18 / Session 7
2-2.5 Hour Duration
5 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: All Ages