Dune: Fate of the Imperium | Weekly | Fridays | BST
Dune: Adventures in the Imperium | Campaign
About the adventure
đď¸ After enduring for millennia, the time of the Imperium is ending. The Emperor is about to overplay his hand, pitting House Atreides and House Harkonnen against each other, using an old feud to dispose of his rivals. But he has critically miscalculated, and though House Atreides will fall, its young scion Paul Atreides will survive and rise to take the throne. From there, the fire and flame of a terrifying new religious crusade will surge across the galaxy, like the Butlerian Jihad of old, changing everything. In this four-month campaign, your House can take part in these momentous events as the timeline of the eras shifts from The Imperium to The Ascension of MuadâDib. Your player characters must pick sides and make careful alliances to survive the oncoming storm. Even if your group is already familiar with the chain of events, survival will not be as simple as picking the winning side. In this time of chaos, the enemies you cannot see are the most dangerous. đď¸ Inspired by Frank Herbertâs Dune, this campaign is a dangerous journey through a world of intergalactic intrigue and the fate of all at stake. đď¸ Fall of the Imperium uses the Dune: RPG system by Mophidius to traverse the wide world of Frank Herbertâs Dune, as well as its film adaptations (Dune [1987], Dune Part One, Dune Part Two). Play through the events of the original Dune trilogy as the Imperium spirals toward the rise of Voice From the Other World MuadâDib and determine the fate of the entire galaxy, whether by the spider-like movements of the Bene Gesserit from the shadows or the guerilla warfare of the Fremen. This campaign will play out in four acts over the course of 4 months: Act I: The Gathering Storm Act II: MuadâDib Act III: Fall of the Imperium Act IV: War Across a Million Worlds The campaign will feature an âRâ rating and require a completed safety session with the Wild Reverend Mother (Game Mistress) and a completed Lines/Veils document in order to engage in subsequent play. đźLooking to start streaming your tabletop play, but nervous about jumping into it/unsure of where to start? For a little extra game has a toggleable opt-in to have your game sessions recorded on video, why not get some practice in while you play in the sandbox of Arrakis?
Game style
Theater of the Mind
âTheater of the Mindâ uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Masterâs descriptions and character action and movement comes from Playersâ descriptions.
Roleplay Heavy
âRoleplay Heavyâ games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rules as Written (RaW)
Games that are ran âRules as Writtenâ emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
âRule of Coolâ emphasizes creative story beats over sticking to a systemâs rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Additional details
How to prepare
In order to join this game, players will need: -Roll20 account -Discord account -Microphone -Headphones -Webcam (mandatory for this game) Weâll be going over the rules throughout session zero/the campaign and I encourage questions at any time, but if youâre unfamiliar with 2d20 systems I would recommend skimming the rules! If youâre new to the Dune-iverse, please also take some time to familiarize yourself with the world of Dun â have yourself a double feature of the films, maybe! This game is dense with rich lore that weâll be exploring during our time together, so an understanding of how all the major pieces interplay can only improve your experience!
What I provide
Players can expect a sweeping space opera predominantly utilizing Theater of the Mind and a dice pool system to facilitate ease of play, though combat will take place in the Roll20 VTT throughout the campaign! Let me sweep you away into a story of which youâve maybe always wanted to be part and weâll see what we can make of this universe together, hm?
Gameplay details
Before Play Players can expect to be sent a link to a system cheat sheet + Lines and Veils, to be gone over during Session 0.
Content warnings
Safety tools used
⢠Breaks
⢠Debriefing
⢠Lines and Veils
⢠Monte Cook RPG Consent Checklist
⢠Session 0
⢠X, N, and O Cards
How will character creation work
Due to the nature of character creation in the Adventures in the Imperium system, character creation will take place collectively during our session zero. Donât you worry about sourcebooks, Iâve got you covered and Iâll be providing a PDF of Adventures in the Imperium as well as a detailed step-by-step guide to character creation for anyone who needs it! Players will begin at level one with ample opportunities for advancement over the course of the campaign.
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
⢠Roll20
⢠Discord
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 6:00 PM UTC
4-6 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+