Waterdeep: Surprise, Motherfaction!
Dungeons & Dragons 5e, Homebrew Game | Campaign
$15.00
/ Session
Details
Weekly / Monday - 3:00 AM UTC
4-6 Hour Duration
1 / 6 Seats Filled
Requirements
Experience required: Beginner
Age: 18+
About the adventure
****** GM with decades of experience. Satisfaction guaranteed. ****** The rescue of a nobleman begins a web of various opportunities. Five faction vie for power in the city of Waterdeep. Will your party ally with one, maintain the balance, or become the sixth faction? Loosely based on the Dragon Heist campaign, but with a large variety of intriguing directions that completely change the plot.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Waterdeep: Dragon Heist. I've fleshed out the factions, greatly. I'm greatly accepting of homebrew, and a huge fan of player choices and campaign influence.
Additional details
How to prepare
Have a mic, or the ability to type quickly. Some 5e experience is helpful. A stable internet connection that can access Foundry. A relaxed attitude. No PVP.
What I provide
Master entertainer, comedian, magician, improvisation... And Game Master. Homebrew highly encouraged, but certainly not required.
Gameplay details
Content Warning: Consider this a story with adult themes occasionally present themselves.
Content warnings
Safety tools used
• Session 0
How will character creation work
Character creation will happen before you join your first session. We will go over who your character is, why they are present, and other concepts to give the character meaning.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord