West Marches - Weekly - Starting at Level 5
Dungeons & Dragons 5e | Campaign
Free
Details
Bi-weekly / Friday - 11:00 PM UTC
Jun 20 / Session 5
2-2.5 Hour Duration
5 / 8 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
A streamlined mini-campaign geared to tell a story throughout its sessions but keeping to shorter sessions for flexibility allows players to join and drop from session to session with minimal impact on the narrative. West Marches campaign, players spearhead exploration in an untamed wilderness, navigating an open-world sandbox teeming with dungeons, mysteries, and diverse locales. Numerous players form ever-changing parties, sharing discovered lore and information about the vast, uncharted territory while using a central town as a home base for planning, resting, and resupplying. The dynamic world evolves irrespective of player actions, featuring emergent storytelling, high-risk encounters, and lucrative treasures in an environment where scheduling flexibility reigns supreme. It's an adventure-driven landscape focused on discovery, unpredictable challenges, and collaborative exploration between player groups. Prelude: " Adventurers, within the tapestry of Qest's missions, we stand at the threshold of reclaiming SwordBreak, a city veiled in mystery. Under Qest Inc.'s contracts, each of you plays a pivotal role in this unfolding saga, where every step reshapes the realm and echoes through not-so-ancient ruins. As contracted agents, your destinies are intertwined within the quests laid before you, where time is a precious currency and consequences ripple across SwordBreak. Prepare yourselves for the challenges ahead; our journey is a balance between the unpredictable and the unforeseen. One of you holds a Red Flare, a beacon signaling Qest's assistance, and additional supplies await at the Qest Merchants, albeit some may be limited. Equip wisely, for the road demands more than what meets the eye. Qest Inc, offers many offerings of course at a modest price. Now, let the whispers of the unknown guide our steps as we embark on this expedition. Together, we shall honor our contracts, explore the enigmas of SwordBreak, and shape the destiny of this city. Our saga awaits. Let us journey forth, united in purpose and resolve. ".
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Additional details
How to prepare
A lightweight PDF is available for more general world lore. While Qest Marches is more focused inward on quick flexible sessions. Character creation should also be simple and a huge background isn't required. While optional for characters it's not generally recommended for this line of campaign. Discord will be the main form of communication while foundry will be the VTT and all of the post character handling outside of leveling up. Discord holds the common house rules and character creation guidelines in detail. *Race restrictions*: Giff (everything else is playable) *Stat points*: Point buy *HP*: Fixed *Feats*: Free Tough Feat at level 1. *Homebrew*: Nothing on character creation but after the first session we can discuss (Character Re-rolls included) *Items*: 2 uncommon 1 rare *Gold*: 500 gold + background - Purchasing Items on Character Creation: is not allowed for Qest marches - Purchasing items from in-game vendors is always available.
What I provide
Custom world, 3rd party content that's been vetted, crafting and in game reward system by the session, automation, foundry customized instance, animated maps, animated tokens, ship mechanics, plus much more!
Gameplay details
Shorter objective related sessions, drop in drop out sessions with revolving players, good amount of automation and easy tools. Won't rule lawyer but will use them as guides to bring mechanical sense to RP descriptions.
Content warnings
Safety tools used
• Debriefing
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
A quick 15-20 minute discord call to meet and greet. A link to DND Beyond and Discord will be sent out. Details within Discord to outline various options for creation. Multiple optional rulesets are presented but not required for use. Optional systems: crafting, enchanting, Insanity, Ship Mechanics, Deity and Patron, card-based Inspiration, and more on Discord under "rules and errata". Characters are required to be made 24 hours minimum before a session to allow ample time to review and import.
Players can expect
Combat / Tactics
Medium
Roleplay
Low
Puzzles
Medium
Experience level
Open to all
Platforms used
• D&D Beyond
• Foundry VTT
• Discord