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Storm King's Thunder

Storm King's Thunder

Dungeons & Dragons 5e | Campaign

About the adventure

This game is big, in every sense of the word. The enemies, the world, and the scope of the campaign are all super-sized. If you're looking for a meaty challenge with the potential to take your characters as far as they can go, from the smoke-filled haze of volcanic forges, to the yawning expanse of mysterious mountain passes, or the icy wastes of the frigid northern tundra; this campaign has it all. --- I like to tailor my games and work with my groups during the first session to establish the kind of game they want to play; so what might be quite a violent adventure for one group might end up as a light-hearted romp that resolves primarily through roleplay and puzzle-solving. I try my best to adapt classic 5th edition adventures to suit all playstyles. I use Fantasy Grounds to run my games, and Discord for voice-comms.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

DMs Guild Writer
LGBTQ+
Queer
Disabled
Neurodivergent
Women/Femme Identifying

3 years on StartPlaying

600 games hosted

Highly rated for: Inclusive, Voices, Storytelling

Additional details

How to prepare

• I'd expect players to ensure they have a copy of Fantasy Grounds Unity that is up to date, a copy of Discord for your PC or mac, and a headset and microphone that are correctly set up for use with discord. Download FGU here: http://affiliates.fantasygrounds.com/316255/15958 • You can also optionally download the Syrinscape Online Player which will allow you to connect to my Syrinscape account and hear background music and ambience for your adventure Download the Syrinscape Online Player here: https://syrinscape.com/download/ Connect to my Syrinscape account here: https://syrinscape.com/online/cp/follow-invite/194940-23f8a8c2-294b-45a2-8cb6-b756e73f1363/

What I provide

I have all the publications from WotC at the ready, and an Ultimate subscription for fantasy grounds, meaning my players don't have to pay to use the software so long as they are connecting to one of my games. I will also provide pre-made characters for people just wishing to jump right into the action, or who are uncertain about character creation.

Gameplay details

This game contains themes of violence, and some foul language. I use a combination of two safety tools/techniques to ensure players are comfortable at the table: - Before the game begins I like to start things off with session 0 to establish goals, hopes, and dreams, as well as proper etiquette player's pronouns, etc - This also doubles as a good time as well as hard and soft limits for roleplaying and what themes players would like to explore, and which they would rather avoid. These are also sometimes referred to as Lines (hard limits, subjects that should remain untouched) and Veils (soft limits, things that are alluded to, or that happen behind a curtain, a fade to black, etc) - I use an addon within fantasy grounds that makes it easy (and anonymous) for players to signpost when I may be crossing into territory they would like to avoid, or that they would prefer to skip past. It adds two buttons above the chatbox in the FGU client that allows people to bring up a yellow or red warning to let me know when the RP is moving in an uncomfortable direction. There are no judgements, and I brook no argument from my players over what people consider uncomfortable; we simply accept it, and move swiftly onward.

Content warnings

Safety tools used

Aftercare

Breaks

Debriefing

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

Characters will begin at 1st level, and character creation will happen during the first half of the first session. Feel free to come up with a concept before-hand as this will potentially speed things along. Characters are built using 27 point buy for stat allocation, and players may use the variant rules from Tasha's Cauldron of Everything that allows for Customizing Your Origin (Ch. 1: Character Options).

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Low

Experience level

Intermediate

Platforms used

Roll20

3 NEEDED TO START
$18.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Wednesday - 12:00 PM UTC

3-4 Hour Duration

0 / 6 Seats Filled

Requirements

Experience required: Intermediate

Age: All Ages

This game will begin once 3 players have joined