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Eberron: do you speak?

Eberron: do you speak?

Come to Droaam: the land of monsters, the land of savagery, the land of stories. Discover its secrets, or get swiped by them.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
About the adventure

Droaam. The land of monsters, the unrecognized country, the domain of the Daughters of Sora Kell. The land was once the dominion of the ancient Dhakaani Empire, but centuries of war with the daelkyr and internal strife reduced it to ruins. Over the ages, the Barrens were ruled by chibs—petty warlords who seized power through brute strength but lacked the will to build anything lasting. For centuries, this anarchy ensured the region remained a wild, dangerous frontier, dismissed by the Brelish as a place unworthy of conquest. During the Last War, the Brelish defenses in the west weakened, leaving the region vulnerable. It was in 986 YK that the Daughters of Sora Kell made their move. Uniting trolls, ogres, harpies, gnolls, and other "monstrous" peoples, they crushed Brelish settlements and claimed the land as their own. The fortress-town of Stubborn fell first, and the disciplined armies of Maenya’s Fist proved to the Five Nations that this was no ordinary uprising. The Daughters declared the Barrens to be Droaam, a nation for those deemed monstrous by others. In just a year, the Daughters consolidated their power, striking alliances with the Venomous Demesne, the gnoll clans of the Znir Pact, and House Tharashk. The cities of Graywall, Vralkek, and the Great Crag rose as centers of trade and governance. Through House Tharashk, Droaam’s resources—both mineral wealth and monstrous labor—found a place in the economy of Khorvaire, and its influence began to spread. Despite its rapid growth, Droaam remains a land of tension. To outsiders, it is a nation of monsters ruled by fearsome leaders, with internal struggles threatening its stability. Many believe the alliance of its people is fragile, bound only by the iron will of the Daughters. Yet, after over a decade, Droaam endures. Its cities grow, its people thrive, and its monstrous armies stand ready. But what is the ultimate goal of the Daughters of Sora Kell? Some believe it is war with Breland, while others suspect a far grander, enigmatic plan tied to Sora Teraza’s cryptic prophecies. For adventurers, Droaam offers endless opportunities. Will you explore its ancient Dhakaani ruins and unlock secrets of the past? Forge alliances with its monstrous warlords or unravel the mysteries of the Daughters’ rule? Whether you come to seek treasure, power, or the truth, one thing is certain—Droaam is a land where legends are born. Will you survive, thrive, or become part of its tales?

4 SEATS LEFT
$10.00

/ Session

Details

Bi-weekly / Wednesday – 5:00 PM UTC

3–4 Hour Duration

2 / 6 Seats Filled

GAME MASTER

Iosu

he/him

Schedule

This game will begin once 4 players have joined

Each player will be charged when a session starts.

Meet the Game Master

Less than a year on StartPlaying

1 game hosted

About me

My name is Iosu. I am spanish, I am 35 and I enjoy weaving a story together, which is why I prefer running a campaign of my own rather than an established scenario.

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Character creation
Creating your character

We will have a session zero to define how every character is and how they should fit into the party. I would like to find a way to make every character at least know one of the others in the team, to better integrate them. Nothing is set in stone , though. I'll let you respec your character if you don't like them, maybe with some in-game quest if the respec is too big (e.g. entire class change).

What to expect
Preparing for the session

We will use discord for voice, no video. You will need to login into foundry. We'll have a session zero to prepare everything.

What Iosu brings to the table

I will bring maps, tokens and most published content, including a good bunch of homebrew. If you want to make your own tokens with some pictures, we can easily do that as well.

Homebrew rules

All rolls are open, except death saves. Critical hits deal maximum damage for one of the rolls. Drinking a potion is a bonus action to roll, or an action to get max healing. Monks get a d10 hit die and a bonus to ki points equal to WIS modifier (minimum of 0).

Equipment needed to play

Computer

Internet

Headphones

Microphone

Platforms used
Safety
How Iosu creates a safe table

I always try to implement some way to have the players tell me if they are uncomfortable with anything, but I’m going to be honest here, it has never come up before, so I’m not sure what is the best way to go about it. The best I can think of is, if anything within the game is making you uncomfortable, or there are things that you wouldn’t like to see in the story, you can message me. I usually tell somewhat tame stories, but I might touch on uncomfortable topics such as racism or slavery.

Content warnings
Cults
Devils / Demons / Fiends
Classism
Death
Drugs (addiction, use, withdrawal)
Fire
Language/Cursing
Racism
Slavery
Violence
Safety tools used

Frequently asked questions