Sunset City: The Hiearch's Conspiracy
Mage: The Awakening 2nd Edition, Chronicles of Darkness | Campaign
About the adventure
Welcome to Sunset City, a city like no other. To the Sleepers, it is the greatest of the many new urban areas that are springing up across Vietnam, a kaleidoscoping melting pot of a dozen cultures. But you know more. Sunset City is alive, as all cities are. But it's too alive for one so young. It is all too eager and clingy. It wishes to please and to wow. Head out with a destination in mind, sticking to the main roads, you will find nothing strange. Yet walks down a road without a goal in mind, you'll find the city opening up to you like a labyrinth of glass and steel, drawing you down strange alleys you've never seen before, to little establishments you've never heard of. They're not on the map; they're too small for that. But you're also not sure how you got here, or where you are. Yet they will entertain you, if only until sunrise. And when you leave, you just know that the City always has more surprise for you. It's hard to leave her. She seems to know your intention. Drive away for a weekend in town, or a holiday away? The roads are wide open. Yet if you ever wish to pull up root, you'll suddenly find that it is oh so very difficult to leave, and oh so very easy to stay. It's mysteries call out to you, and you answer.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
1 year on StartPlaying
5 games hosted
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Additional details
How to prepare
Players should have a functional mic and a PC with good internet connection that can handle running Foundry. Players will be joining in through the browser interface, so they do not need to download and install anything.
What I provide
I will bring the VTT, maps, tokens, all released contents, ambient music and the stories themselves! If needed, I can help you make your own token or put you in contact with artists who'll be happy to take commission.
Gameplay details
A session 0 will be held where I introduce the campaign and its theme and content. This is when all players can establish their lines, veils, and expectation. During the session 0, i will also be going through the safety tools we use. During each session, there will be a 15 minute rest for everyone to catch their breath. At the end of each session, players will go through their Stars and Wishes. At the end of each arc, I will go through and debrief everyone on their experience with the campaign so far and whether there is anything I can improve as a DM I will be available for talk and discussion on content and direction between sessions.
Content warnings
• Death
• Extreme Violence
• Drugs (addiction, use, withdrawal)
• Police Brutality
• Violence
Safety tools used
• Aftercare
• Debriefing
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Character creation will take place during session zero, where I will go through each player and help them work out their characters and how they fit into the game
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
High
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
More upcoming games
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 3:00 PM UTC
Apr 7 / Session 2
3-4 Hour duration
2 / 5 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+