DCC (Dungeon Crawl Classics)
Dungeon Crawl Classics | Campaign
About the adventure
Deep within the Forbidden Forest, an ancient coven of wizards known as the Shadowmancers had long plotted to conquer Eldoria and bend its people to their will. Led by the malevolent Archmage Malgazar, these wizards wielded dark magic that twisted the very fabric of reality to their whim. Under his command, monstrous creatures of nightmare roamed the land, terrorizing villages and spreading fear among the populace. Will your group rise up and save Eldara?
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
1 down 2 more to go.
Game Master Reviews (43)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Voices
Aglovale was fun an engaging. We were a bunch of spaztic players that night and knew went to let us go off the rails for goofing around and then guide us back to the plot/road. Patient with the vast majority not knowing how the mechanics worked and allowing us to do what felt right for the character and helping us make it work with what we had. Aglove was was epic, would gladly play in a game ran by them again.
I was brand new to both DCC & Fanasty Ground, GM was so patience and explained everything that needed to be explained. Party was a blast ... how often do you get a King with a chicken that you hit with blood because they hit you first with blood :) At the end of the session I was left wanting more. Excellent time!
Additional details
How to prepare
You need a computer with mic and speakers (headset works best). You will need to download Discord and at least the free Fantasy Grounds Unity programs.
What I provide
I have the books and necessary models and my charming personality (what, my mom always said so). I can do various voices to a degree. I use a combonation of my creations and AI.
Gameplay details
We use session zero to make certain everyone feels welcome and gets along.
Content warnings
• Blood
• Character Death
• Classism
• Death
• Deep or Large Bodies of Water
• Drowning
• Execution
• Fire
• Gore
• Hostages
• Mass Death
• Mind Control
• Paralyzation
• Spiders
• Snakes
• Violence
Safety tools used
• Breaks
• Session 0
How will character creation work
We will use 3D6 strait down the way Crom intended. Mwahahahahahaha. I mean you start with four characters and whoever lives through the first mission will be your very own adventurer.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Fantasy Grounds
$13.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 6:00 PM UTC
3-4 Hour Duration
1 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages