Past Without Fault | Part I of IV
Delta Green | Campaign
About the adventure
In Past Without Fault, a team of investigators—federal agents, specialists, and the unwitting—stumble into a decades-spanning mystery buried beneath Cold War secrets, corporate power, and something far older than humanity. Each case seems isolated: bizarre murders, strange symbols, vanishing towns. But the deeper they dig, the clearer the pattern becomes. At the center of it all stands an enigmatic industrialist, a so-called visionary whose company’s true legacy is not progress, but an unearthly horror stretching from abandoned towns to corporate strongholds. Time itself has been twisted to serve an intelligence beyond comprehension, and the war it began is still being fought in the shadows. Scattered across the country, the signs are there. A dying desert town, its people withering under forces they cannot name, is where something inhuman is finishing what it started long ago. Ancient mounds whisper secrets to those willing to kill for them. A corporate facility, where employees vanish, hides a project decades in the making that nears completion. At the heart of it all are the gates—portals that should not exist. Others have stood before them. None have returned unchanged. The question is, will you?
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
This game is built on immersion and intensity, and that starts with how you show up. ✅ Discord & Foundry – All sessions run through Discord (voice) and Foundry. Get familiar with both. ✅ A Solid Mic – Clear audio is non-negotiable. If your mic is bad or you’re in a noisy environment, it breaks immersion for everyone. ✅ Quiet Space – Background noise kills the mood. Find a distraction-free zone where you can focus. ✅ Character Ready – Build with intent. Read the Player’s Guide and come prepared to contribute. If you’re set up properly, we hit the ground running—no wasted time, no distractions, just great storytelling and hard-hitting gameplay.
What I provide
I bring a level of authenticity to Delta Green that only comes from real-world experience in reconnaissance and law enforcement. Every mission is shaped by the weight of bureaucracy, the grind of investigative work, and the raw, unforgiving nature of tactical operations. Combat isn’t just about rolling dice—it’s about fire discipline, movement under pressure, and the psychological toll of pulling the trigger. Investigations go beyond skill checks, requiring tradecraft, forensic methodology, and the delicate balance of deception and interrogation. The system itself is an enemy, with red tape, jurisdictional conflicts, and compartmentalized intelligence creating as many obstacles as the unnatural threats lurking in the dark. And through it all, the job leaves its mark—stress fractures into paranoia, secrecy isolates, and the camaraderie of those who know the cost is the only thing keeping the abyss at bay. In my games, every decision matters, every consequence lingers, and the horrors behind the veil feel unsettlingly real. At its core, Past Without Fault is an investigation into something beyond human understanding—an unraveling of reality where every answer only leads to more terrifying questions.
Gameplay details
Past Without Fault is a psychological horror campaign featuring themes of existential dread, body horror, paranoia, and irreversible consequences. The following safety considerations should be discussed with players before play: 🔹 Body Horror & Gore: The campaign includes disturbing descriptions of mutation, physical deterioration, and unnatural transformations. 🔹 Mind Control & Identity Loss: The concept of memory manipulation and involuntary displacement may be unsettling to some players. 🔹 Paranoia & Psychological Horror: Themes of secrecy, gaslighting, and the slow erosion of reality are central to the story. 🔹 Moral Dilemmas: The agents will be faced with difficult choices that test their ethics and humanity. Safety Tools in Use: 🔹 Session Zero – The underrated linchpin to any good game. 🔹 Monte Cook's RPG Safety and Consent Checklist – Establishes clear boundaries before play. 🔹 Open-Door Policy – Players can step away at any time, no explanation needed. 🔹 Debriefings – A brief post-session check-in to ensure everyone is feeling okay after the game. 🔹 Breaks – Every hour, on the hour.
Content warnings
• Violence
• Mental Illness
• Language/Cursing
• Trauma
Safety tools used
• Breaks
• Debriefing
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
How will character creation work
🔹 Starting Stats: Standard Agent Creation (unless we tailor something to fit the story) 🔹 Professions: FBI, law enforcement, journalists, government officials, military personnel, doctors, academics, or civilians in the wrong place at the wrong time. How You Fit Into the Madness 🔹 Maybe you’ve been here before. Maybe you’ve seen the signs and don’t realize it yet. 🔹 Maybe someone whispered a name you shouldn’t have heard. 🔹 Maybe you simply took a wrong turn and found yourself in a place where reality doesn’t follow the rules. No matter how it starts, the only question that matters is: Do you remember how you got here?
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$30.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 1:00 AM UTC
3-3 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+