Saltmarsh & Beyond | A level 1 to 20 D&D 2024 Module Menagerie
Dungeons & Dragons 5e | Campaign
About the adventure
Yesterday, three gilded corpses washed up in Saltmarsh. The locals believe it's the work of the Dead Alchemist's ghost. And you're hired to investigate. --- About Saltmarsh & Beyond --- Beginning with a seemingly simple investigation, Saltmarsh & Beyond is a swashbuckling level 1 to 20 campaign primarily blending three campaign modules. (Ghosts of Satmarsh, Icewind Dale: Rime of the Frost Maiden, and Bladur's Gate Descent into Avernus.) --- Campaign Road Map --- -> Ghosts of Saltmarsh (Levels 1 to 12): An initial investigation reveals not just a mounting Sahaugin invasion, but Orcus's machinations. Only you can save Saltmarsh, your home, from both. But it's the blade you can't see that cuts deepest as the Nine Hells move in the background. -> Rime of the Frost Maiden (Levels 13 to 16): Your victory is short-lived as the goddess Auril unfurls her magic to save or damn the Swor Coast, burying Saltmarsh in a new ice age. However, to defeat her, you must delve into the past and a long gone civilization known as the Netherese. -> Descent into Avernus (Levels 17 to 20): The Nine Hells have won as the Archdevil Zariel finally collects on her ancient pact, dragging the entirety of the Sword Coast into Avernus. But their victory isn't complete. Not while you breath.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Will not start until April 2025 at the earliest.
2 years on StartPlaying
260 games hosted
Highly rated for: Teacher, Creativity, Knows the Rules
Average response time: 1 hour
Response rate: 100%
Game Master Reviews (97)
Proficiencies
Players say this GM is great at:
Teacher
Creativity
Knows the Rules
I am writing to enthusiastically recommend Golvin as a Dungeon Master for Dungeons & Dragons. I have had the pleasure of playing in a 5-week-long campaign, and I can attest to his exceptional skills and dedication to creating an enjoyable and engaging gaming experience. Golvin possesses a deep and comprehensive understanding of the D&D ruleset. His knowledge allows for smooth gameplay, clear rulings, and a consistent, immersive experience. He is patient and always willing to explain rules or concepts to new players, ensuring everyone feels comfortable and included. This patience is particularly valuable for those less familiar with the game like myself, making him an ideal DM for introducing new players to the world of D&D. What truly sets Golvin apart is his ability to craft compelling narratives and dynamic worlds. He is a master of improvisation, seamlessly weaving player choices into the ongoing story, creating a sense of agency and investment. His descriptions are vivid, his NPC interactions are engaging, and his encounters are challenging and rewarding. Beyond his technical prowess, Golvin fosters a positive and inclusive atmosphere at the table. He prioritizes fun and ensures that every player has an opportunity to shine. He is adept at balancing combat, roleplaying, and exploration, catering to a diverse range of player preferences. Golvin consistently demonstrates the qualities of an exceptional Dungeon Master: knowledge, patience, creativity, and a genuine passion for the game. Any group would be fortunate to have him guiding their adventures. I wholeheartedly recommend Golvin to anyone seeking a memorable and enjoyable D&D experience
Additional details
How to prepare
To participate in the game, you will need to: - Join the Roll20 game (accounts are free), - Join the Discord Server (accounts are free), - Have a serviceable microphone, - Have a headset or quiet space (i.e. no background noise please), - And an internet connection capable of running all the above simultaneously.
What I provide
I guarantee a quick-paced, engaging campaign filled with memorable characters. On the tangible side, players gain access to all allowed content through Roll20. Plus, my notes, handouts, and thoughts on how to run already completed adventures. This includes session summaries for those looking to catch up or remember an NPC's name.
Gameplay details
As part of onboarding for the game, I send players my Line & Veils and ask for theirs in return. Which are then confirmed at the beginning of the session as part of a mini-session 0. During the game, if anything disturbs you, please tell me, leave an "X" in the chat, or privately message me. I will then remove the offending or skip past it. Likewise, if you feel the adventure is going in an unsavory direction but use an "N" instead. I will also check in if I notice anything is off.
Content warnings
• Death
• Murder
• Violence
• Cults
• Devils / Demons / Fiends
Safety tools used
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Players may create their own level 1 character or use one of 6 pre-generated characters. Those creating their own character must follow the character creation guidelines below and be completed before the session starts. If you'd like help with character creation, please reach out. --- Character Creation Guidelines --- - Use standard array or point buy. - Only pull from the 2024 PHB and DMG. (No homebrew or 3rd party content.)
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 3:00 PM UTC
2-3 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages