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For the Fjord! | Wilderness survival, War
You, a citizen on the frontier of Dominion, find the town of Helmwood ransacked by orcs. Will you attempt the journey back to civilization and safety?
$10.00
/ Session
Details
Weekly / Sunday - 10:00 PM UTC
Session Duration / 2–4 hours
5 / 5 Seats Filled
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Schedule
About the adventure
New players welcome. For a thousand years, the Worldwall Mountains have been an impassable barrier between the lands of Dominion, and a desolate landscape of monsters and untamed wilderness. However, beasts and savage tribes are now making their way South through unknown means. The Worldwall is no longer a bastion of safety, but a foreboding omen.
Game themes
Meet the Game Master
1 year on StartPlaying
14 games hosted
About me
I'm a gamemaster and storyteller with almost 10 years of experience running personalized campaigns for both strangers and friends. From gritty personal stories to high flying adventures, I take delight in sharing these with my players. As a hobbyist voice actor I also endeavor to add creative flair to any speaking NPC, giving them each a voice and personality. Looking forward to the next journey with you.
View Profile →Character creation
Creating your character
Discussed in Session 0. Level 2 characters, Mythweavers sheets, 15 Point Buy. All relevant materials available for free online at Archives of Nethys.
What to expect
Preparing for the session
Webcam unneeded, microphone preferred, basic Roll20 account (free), character creation discussed in Session 0. No knowledge of the rules of required.
What Cobalt brings to the table
Roll20 VTT, custom tokens, premade characters (if desired), and Czepeku maps. Voiced NPCs, ambient music, intense combat and rule of cool utilized over Rules as Written.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Cobalt creates a safe table
Session 0 will consist of a discussion and breakdown of how the various content warnings will be used, as well as a discussion of player expectations and what sort of characters they'd like to play. In Aftercare the party will discuss what happened in the session, and whether there was anything they'd like to see different in the future. The X, N, and O cards will be used to convey general comfort level throughout the adventure. If someone is concerned that a particular scene is going in a worrying direction, they'll type "N" in the chat and we'll quickly move on. If they object to what's being shown in a scene, they'll type "X" in the chat and the scene will promptly end. Typing "O" to show approval for a particular scene is appreciated, but not necessary.
Content warnings
Safety tools used