For the Fjord! | Wilderness survival, War
Pathfinder 1e | Campaign
About the adventure
New players welcome. For a thousand years, the Worldwall Mountains have been an impassable barrier between the lands of Dominion, and a desolate landscape of monsters and untamed wilderness. However, beasts and savage tribes are now making their way South through unknown means. The Worldwall is no longer a bastion of safety, but a foreboding omen. You, a citizen on the frontier of Dominion, find the town of Helmwood ransacked by orcs. Will you attempt the journey back to civilization and safety? Or will you take a stand and fight back?
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Less than a year on StartPlaying
Additional details
How to prepare
Webcam unneeded, microphone preferred, basic Roll20 account (free), character creation discussed in Session 0. No knowledge of the rules of required.
What I provide
Roll20 VTT, custom tokens, premade characters (if desired), and Czepeku maps. Voiced NPCs, ambient music, intense combat and rule of cool utilized over Rules as Written.
Gameplay details
Session 0 will consist of a discussion and breakdown of how the various content warnings will be used, as well as a discussion of player expectations and what sort of characters they'd like to play. In Aftercare the party will discuss what happened in the session, and whether there was anything they'd like to see different in the future. The X, N, and O cards will be used to convey general comfort level throughout the adventure. If someone is concerned that a particular scene is going in a worrying direction, they'll type "N" in the chat and we'll quickly move on. If they object to what's being shown in a scene, they'll type "X" in the chat and the scene will promptly end. Typing "O" to show approval for a particular scene is appreciated, but not necessary.
Content warnings
• Blood
• Fire
• Kidnapping
• Slavery
• Violence
• Murder
• Animal Death
Safety tools used
• Aftercare
• Session 0
• X, N, and O Cards
How will character creation work
Discussed in Session 0. Level 2 characters, Mythweavers sheets, 15 Point Buy. All relevant materials available for free online at Archives of Nethys.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord
$10.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 11:00 PM UTC
2-4 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: All Ages