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Journey to the Sea of Milk - Learn to Play Exalted Essence!

Journey to the Sea of Milk - Learn to Play Exalted Essence!

Exalted Essence | Campaign

About the adventure

These words are uttered by ancient sages and priests — and only to fellow priests. Of course, some scoundrel-sages spread this knowledge far and wide, and now even the Realm knows of this song: “In an age unnamed, when the gods thundered across the sky like mortals would walk upon puddles, there was a distant sea of infinite milk. This milk was sweet like honey, thick and viscous like cream, and intoxicating like wine. This Milk of Immortality was once the favored drink of the gods and is what caused the gods to be immortal. Unbridled and raw essence bounding across the world. The violent earthbound gods would constantly challenge the administrative sky-blessed gods to take draughts of this Immortal Milk.” To share it among themselves perfectly, the far western sky and earth gods of Kiliran decided to take a great mountain — taller than Creation itself — and turned it into a pestle, and then they reached out to Vandr, the Serpent That Encircles the World and mount of the Lord Luna, and wound them about the mountain pestle. They stabbed the Sea of Milk with the mountain-turned-pestle and churned the Sea of Milk. From there arose wine and nectar. Drinking the wine gave the greatest of the gods immortality for as long as they are worshipped, while drinking the nectar gave the earthbound gods power, but they lived for as long as the oldest human, which is to say, 800 years. This did not ease their conflict, however. In fact, this delineation caused a great rift, and now the gods wage war with the Forbidden Gods. This war has become a staple reason for many god-vs-demon tales in the West, though the Forbidden Gods are now conflated with demons. The Sea of Milk still exists, though ancient tides have pushed it far away and out of reach, past the Pillar of Water to the West. However, pirates, sea raiders, and seafaring cultures still sing of it, of that ancient infinite Sea of Dew, whereupon the Demon Mountain Pestle lies, which houses a thousand-thousand kings and untold treasures. Kiliran-folk and mendicants from Kiliran say that the sea gods — distinct from the sky gods and the earthbound antigods — actively stop mortals from finding the Sea of Milk in hopes of preventing another cycle of overwhelming violence from ever happening again. To the sounds of this siren song, the Exalts arrive at the seaport of Kiliran, upon the edge of the Wheel of Creation, the farthest mortal port. Here, would-be adventurers and danger-seeking sailors congregate to sail deep into the West Sea, endangering themselves with the near borders of the Wyld, just to find that Sea of Milk.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Recruiting notes

To commemorate the upcoming Crowdfunding Campaign for the Essence Player's Guide, new players get 50% off for the first session using the following code https://startplaying.games/referral/ckr3ulmoa279hbopk8qh2b6xn

Streamer
BIMPOC
Black
Neurodivergent

3 years on StartPlaying

770 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 1 hour

Response rate: 100%

Additional details

How to prepare

As this is an online game using discord and FoundryVTT, players will need access to both as well as microphones to play. While reading the rules ahead of time will help, it is not required.

What I provide

The Books, A Flexible Mind, A Whole Bushel Full of Patience, and FUN!

Gameplay details

With the number of Tags we have, it's important to note that we will absolutely be doing a session 0 to discuss the Overall tone of the Campaign. Character Creation will also be done during Session 0. Players who join after Session 0 has been conducted can schedule a meeting with me to get caught up on the game and go through character creation and whatnot together.

Content warnings

Safety tools used

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

This will be a mixed splat campaign, no Solaroids or Janest. Apocryphals may be accepted on a case-by-case basis. (Alchemicals *may* be accepted in the future)

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

Foundry VTT

1 SEAT LEFT
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 7:00 PM UTC

Apr 5 / Session 1

2.5-3 Hour duration

5 / 6 Seats filled

Schedule

Sat, Apr 05 | 7:00 PM - Session 1

Sat, Apr 12 | 7:00 PM - Session 2

Sat, Apr 19 | 7:00 PM - Session 3

Sat, Apr 26 | 7:00 PM - Session 4

Requirements

Experience required: Open to all

Age: 18+