Echoes of the Seventh Umbral Calamity
Final Fantasy XIV TTRPG | Campaign
$26.50
/ Session
Details
Bi-weekly / Wednesday - 3:00 AM UTC
3-3.5 Hour Duration
2 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages
About the adventure
The Seventh Umbral Calamity reshaped Eorzea, leaving scars both visible and hidden. While the Warrior of Light forged a path through the main narrative, countless stories remain untold, shadowed corners unexplored. In "Echoes of the Seventh Umbral Calamity," you and your fellow adventurers will venture into these neglected regions, uncovering secrets and facing threats that the Warrior of Light couldn't address. This campaign delves into the aftermath of a world-altering event, focusing on the resilience of its people and the lingering dangers that persist in its wake. This campaign is designed for players who crave adventure, exploration, and the rich lore of Final Fantasy XIV. We'll explore the diverse landscapes of Eorzea, from the ravaged wastes of Mor Dhona to the forgotten settlements struggling to rebuild. Expect a blend of thrilling combat, intricate mysteries, and meaningful character interactions. Whether you're a seasoned veteran of the Source or a newcomer eager to experience the world of Hydaelyn, this campaign offers a chance to forge your own legend and contribute to the ongoing story. Our playstyle emphasizes collaborative storytelling and player agency. We'll use the FFXIV TTRPG system to bring your characters to life, allowing you to customize your abilities and shape the narrative through your choices. Expect a mix of structured encounters and open-ended exploration, giving you the freedom to pursue your own goals and uncover the hidden truths of the world. We'll work together to create a dynamic and engaging experience, where your actions have a real impact on the world around you. Join us as we journey into the uncharted territories of Eorzea, where the echoes of the Calamity still resonate. Discover lost settlements, confront forgotten threats, and unravel the mysteries that lie hidden in the shadows. Your adventure awaits, and the fate of these forgotten lands rests in your hands.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Upon joining game, players will see a Discord link under prep materials. Once joining Discord server, myself or one of my mods will walk you to through getting added to the game chat for the game you have joined. VTT access and character creation will be done as a group in session 0, so that the party can be built as a group and we can find fun ways to link characters. Players joining a game after session 0 will have 1-on-1 paid session 0 with me to catch you up on the story, the party, variant rules being used, and help making a character and find a good way for them to be brought into the story that you are happy about.
Additional details
How to prepare
Discord, and a working microphone.
What I provide
VTT with player access at all times. I used a voice changer for more otherworldly voices, and I try my hand at character voices for the rest. I have catered music for every game, and players will be able to make requests of music for character moments. Players can expect tactical and immersive combat, as well as deep RP.
Gameplay details
All players will fill out a Lines and Veils sheet, and I will work with that for the campaign development. During Session 0 we will discuss Lines and Veils, along with X card safety tools.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will be done in session 0 as a group. For anyone joining after session 0, I will work around their schedule to find a time to link up and help them make a character.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT