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Fist of the Ruby Phoenix

Fist of the Ruby Phoenix

Pathfinder 2e | Campaign

About the adventure

The time has come again for the Ruby Phoenix Tournament! The sorcerer Hao Jin has invited only the strongest martial artists, adventurers, and fortune seekers to her world-famous fighting competition. The motley roster of contenders must compete for this decade's champion title and the choice of one of the Ruby Phoenix's grand treasures. Who will come out on top, and who will be left in the dust? There's only one way to find out!

5.0

(3)

Less than a year on StartPlaying

Highly rated for: Storytelling, Knows the Rules, Sets the Mood

Game Master Reviews (3)

Proficiencies

Players say this GM is great at:

Storytelling

Knows the Rules

Sets the Mood

Alexrko avatar

Alexrko

TAVelcro is a fun and engaging dungeon master, able to both challenge the players and make them laugh. You will find few who know the rules as well as he, or his willingness to admit when he is wrong about a rule. Would recommend for newer players due to his knowledgeability, as well for veterans as your Dungeon Master will feel like a long time friend

Chris Farmer avatar

Chris Farmer

TAVelcro puts a lot of time and effort into his games, from adding voices for NPC's to planning ahead to ensure that there is never downtime unless the players want it.

Christine avatar

Christine

Trevor is an exceptional Game Master for Pathfinder 2E. His preparation is always thorough, ensuring every session is immersive and engaging. He’s consistently available to answer questions and provide guidance, making him an invaluable resource both during and between games. Trevor's professionalism and reliability make him a trustworthy GM, and he facilitates a creative environment where players are encouraged to explore all aspects of their characters, from mechanics to role-playing. His passion for storytelling and player-driven creativity truly elevates the game experience for everyone involved.

Additional tables

1 available

4 NEEDED TO START

Weekly / Saturday - 12:30 AM UTC

0 / 4 Seats filled

Additional details

How to prepare

Reading the player's guide is a great start, but also reaching out to me for any and all questions.

What I provide

VTT Foundry, updated campaign art, ease-of-use modules

Gameplay details

I do my best to speed up combat on my end and am willing to assist however I am able to speed up play for others. I typically follow rules as written, but will rule in favor of players during situations involving unclear rules.

Content warnings

• Alcohol Use

• Blood

• Deep or Large Bodies of Water

• Devils / Demons / Fiends

• Drugs (addiction, use, withdrawal)

• Fire

• Freezing

• Illness

• Insects

• Language/Cursing

• Mind alteration

• Mind Control

• Paralyzation

• Scars

• Snakes

• Spiders

Safety tools used

Breaks

Debriefing

Open Door

Session 0

Stars and Wishes

How will character creation work

During session 0 and the days leading up to session 1. (Session 0 is mostly about building the team, as this campaign has a heavy focus on your characters as a whole and not as individuals.)

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Low

Experience level

Open to all

Platforms used

Foundry VTT

4 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Monday - 12:30 AM UTC

3-4 Hour duration

0 / 4 Seats filled

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 4 players have joined