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Kingmaker, Pathfinder 2e/Remaster,  Beginners Welcome!

Kingmaker, Pathfinder 2e/Remaster, Beginners Welcome!

Pathfinder 2e | Campaign

About the adventure

The Stolen Lands have been a expansive wilds claimed by only bandits and monsters for centuries. That era of unclaimed territory has come to an end, as your party has received a charter to take this expanse by the horns and make it your own! Hexplore an area equivalent in size to the entirety of Irish Isle, teeming with encounters across its forest, plains, mountains and swamps. Establish your kingdom with your fellow adventurers, will you a benevolent republic or perhaps even a ruthless theocracy? The Kingdom rules support them and many more! Rise up in level as this adventure takes its players from level 1 to 20 as you battle threats that range from mundane to mythical as you carve out your kingdom.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Dungeon Crawl

A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Neurodivergent

1 year on StartPlaying

2 games hosted

Highly rated for: Inclusive, Teacher, Storytelling

Average response time: 24+ hours

Response rate: 100%

Additional details

How to prepare

At the very least players will need to have a working mic, Discord and access to use Foundry VTT. It wouldn't hurt to have read through the player facing rules for Pathfinder 2e/Remaster but I am willing to teach as we play as well.

What I provide

We will be using the amazing Kingmaker module that was developed for Foundry VTT. This includes entirely done up maps, hundreds of hours of ambient music and many many custom tokens and set pieces for us all to enjoy. We will for the most part play rules as written, but if something really motivates or entertains our players without upsetting games balance I am willing to embrace rule of cool.

Gameplay details

I’m going to run a Session Zero we’ll make characters go over triggers and see if we need to expand on the content warnings going forward. After each session we will perform aftercare. Despite the sense of adventure and tendency to lean into comedic conversation, we won't make light the troubles and themes that occur as we play.

Content warnings

Safety tools used

Aftercare

Breaks

Debriefing

Lines and Veils

Open Door

Session 0

How will character creation work

We will be having a session zero to begin with as to acquaint everyone to the Foundry VTT and its accomidations. Characters will be created using Pathbuilder and then using export codes to load them into the module. If you have ideas before session 0, that's encouraged as sometimes new players like to bounce their character ideas off of the veterans. We won't be using any extra rules such as free archetype, since I want to make this as inclusive to new players as well as veterans. Anything Uncommon rarity and below for character creation is auto allowed but anything higher than that we will discuss to see if it fits into the kind of campaign we plan to run.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

Foundry VTT

4 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Wednesday - 9:30 PM UTC

3-4 Hour duration

0 / 5 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 4 players have joined