Deadlands: The Weird West "Thieving Magpies"
Savage Worlds, Deadlands | One-Shot
About the adventure
When gold was struck in the hills, Avery’s Bluff erupted from the earth like a fever dream—one moment a desolate stretch of dust, the next a roaring boomtown. But now, with the discovery of ghost rock, the place is drowning in greed, ambition… and something far more sinister. At first, no one paid much mind when a few silver trinkets went missing—a misplaced brooch here, a vanished pocket watch there. But as more and more treasures disappeared, whispers spread through the saloons and streets. Some blamed clever magpies with a taste for the shiny, while others swore a gang of nimble-fingered thieves was at work. Yet, the truth might be something far worse, lurking just beyond the flickering lantern light... I love telling a good story so I do mix some "rule of cool" in my games at times. I think strict rules shouldn't get in the way of a good time. We'll find a way to make it work as long as it doesn't break the game! Savage Worlds is a fantastic game that uses the entire set of polyhedral dice. We'll go through the rules when we start and I'm open to any questions!
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
Grab a good mic and a camera. Cameras are optional if you aren't comfortable. Physical dice are encouraged, but not to be abused! I'll send you a link to the pre-gens so you can choose what you think you'd like best.
What I provide
I bring over all maps, some voices and a big imagination. We will meet on Foundry VTT and I will display maps and handouts on there. Combat will be helped along with the map. As I said before, I love a good story, so I do include the "rule of cool" some in my games. I like to add music to set the mood as well!
Gameplay details
I run an open door game. If something is too heavy or a line is crossed, you let me know and we will take care of it. I don't put up with disrespect on any level. Zero tolerance. The offender will be shown the virtual door. In any game I run you will not find sexual situations, child harm, or prolonged/graphic torture. When you sign up, please message me with anything you are uncomfortable with.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Open Door
How will character creation work
I have pre-generated characters for this game, but if you're familiar with character creation for this game, just let me know. I would like to go over any character that is brought in, though. The pre-gens are whole characters, but you're more than welcome to flavor them as you please! I'd like everyone to show up 30 minutes before so we can go over table rules and get to know each other a little.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
$12.00
/ Session
Each player will be charged when a session starts.
Details
Once / Saturday - 11:00 PM UTC
Mar 22
3 Hour Duration
2 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages