Spirits of the Darkwilds || A D&D Tale of Discord and Destiny
Musical Based Adventure with a Looming threat of War and a fantastical Homebrew Campaign!
$20.00
/ Session
Details
Weekly / Friday - 1:00 AM UTC
Dec 12 / Session 13
Session Duration / 3–4 hours
3 / 6 Seats Filled
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Schedule
About the adventure
The world stands on the precipice of war. Tensions rise between factions that each claim their way is best—whether through tradition, industry, faith, or unyielding ambition. But beneath the surface of political strife, a more insidious force plucks at the strings of fate. A mad conductor orchestrates discord, twisting the wills of kings and kindling chaos in the hearts of the powerful. In Spirits of the Darkwilds, players will step into a realm teetering between civilization and the untamed wilds, where nature spirits whisper, alchemists craft wonders, and ancient songs carry untold power. From the enigmatic Iveni Elves who guard the sacred deepwoods to the Aasimar Lami who seek balance between progress and nature, every choice will shape the fate of nations. The shadowy Reeds and Greed Co. extract wealth at the world’s expense, while the mighty Ironbreakers carve harmony from stone and sound alike. Guided by Thalassian, a wandering storyteller with an uncanny knack for knowing just enough to push the party toward the heart of trouble, adventurers will unravel the mystery of cursed songs and corrupted spirits. Will they forge alliances with cunning thieves in the Madozkuu underworld, bargain with the beast-masters of Norcisvar, or seek the favor of Castelleon’s church? Epic battles, treacherous court intrigues, monstrous foes, and legendary lost songs await. Will you restore harmony to the world, or become just another note in its dirge?
Game style
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
4 years on StartPlaying
673 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: 5 hours
Response rate: 67%
About me
Hello, my name is Myst and first things you should know about me is that I've been in various Roleplaying Systems for over 14 years now and have 9 going on 10 years of GMing experience. Which I might add isn't the average 1 game a week but rather multiple games every week for 5 years. If I don't have multiple games going I am homebrewing content, as all of the adventures I run I always feel more comfortable running in my own Homebrew Worlds. I also Homebrew Subclasses, Monsters, Magic Items, and much more, always with as much detail and openness as I can to allow for player use and growth. I wish to provide the highest level of detail, choices, and stories. I do try to work closely with my players so they feel like they are the hero and their backstories come in often and are prevalent to whatever plot I am working with at the time.
View Profile →Character creation
Creating your character
Character Creation starts at lvl 3, and stats are Rolled or Standard array. Further rules clarified on my Discord Server, link shared upon joining campaign.
Coming in at lvl 6
What to expect
Preparing for the session
D&D Beyond, Discord, and Roll20 accounts, as well as the Beyond20 app for Chrome and Firefox that connects D&D Beyond and Roll20 for ease of use.
What Myst brings to the table
I bring monster trackers, 8 physical books, an in depth knowledge of game mechanics, and amazingly built worlds designed by myself for better immersion.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Myst creates a safe table
A Readily available Lines and Veils document, X,N,O cards, and in session breaks. Your mental well being comes before the game 100% of the time.
Content warnings
Safety tools used
