Spirits of the Darkwilds || A D&D Tale of Discord and Destiny

Spirits of the Darkwilds || A D&D Tale of Discord and Destiny

Musical Based Adventure with a Looming threat of War and a fantastical Homebrew Campaign!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 1:00 AM UTC

Dec 12 / Session 13

Session Duration / 3–4 hours

3 / 6 Seats Filled

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Schedule

Fri, Dec 12 | 1:00 AM – Session 13

Fri, Dec 19 | 1:00 AM – Session 14

Meet your party members

3/6

About the adventure

The world stands on the precipice of war. Tensions rise between factions that each claim their way is best—whether through tradition, industry, faith, or unyielding ambition. But beneath the surface of political strife, a more insidious force plucks at the strings of fate. A mad conductor orchestrates discord, twisting the wills of kings and kindling chaos in the hearts of the powerful. In Spirits of the Darkwilds, players will step into a realm teetering between civilization and the untamed wilds, where nature spirits whisper, alchemists craft wonders, and ancient songs carry untold power. From the enigmatic Iveni Elves who guard the sacred deepwoods to the Aasimar Lami who seek balance between progress and nature, every choice will shape the fate of nations. The shadowy Reeds and Greed Co. extract wealth at the world’s expense, while the mighty Ironbreakers carve harmony from stone and sound alike. Guided by Thalassian, a wandering storyteller with an uncanny knack for knowing just enough to push the party toward the heart of trouble, adventurers will unravel the mystery of cursed songs and corrupted spirits. Will they forge alliances with cunning thieves in the Madozkuu underworld, bargain with the beast-masters of Norcisvar, or seek the favor of Castelleon’s church? Epic battles, treacherous court intrigues, monstrous foes, and legendary lost songs await. Will you restore harmony to the world, or become just another note in its dirge?

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(33)

LGBTQ+
Neurodivergent

4 years on StartPlaying

673 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: 5 hours

Response rate: 67%

About me

Hello, my name is Myst and first things you should know about me is that I've been in various Roleplaying Systems for over 14 years now and have 9 going on 10 years of GMing experience. Which I might add isn't the average 1 game a week but rather multiple games every week for 5 years. If I don't have multiple games going I am homebrewing content, as all of the adventures I run I always feel more comfortable running in my own Homebrew Worlds. I also Homebrew Subclasses, Monsters, Magic Items, and much more, always with as much detail and openness as I can to allow for player use and growth. I wish to provide the highest level of detail, choices, and stories. I do try to work closely with my players so they feel like they are the hero and their backstories come in often and are prevalent to whatever plot I am working with at the time.

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Character creation

Creating your character

Character Creation starts at lvl 3, and stats are Rolled or Standard array. Further rules clarified on my Discord Server, link shared upon joining campaign.

The current party

Coming in at lvl 6

What to expect

Preparing for the session

D&D Beyond, Discord, and Roll20 accounts, as well as the Beyond20 app for Chrome and Firefox that connects D&D Beyond and Roll20 for ease of use.

What Myst brings to the table

I bring monster trackers, 8 physical books, an in depth knowledge of game mechanics, and amazingly built worlds designed by myself for better immersion.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Myst creates a safe table

A Readily available Lines and Veils document, X,N,O cards, and in session breaks. Your mental well being comes before the game 100% of the time.

Content warnings

Safety tools used

Frequently asked questions