The Legend of Zelda: Ganon's Corruption
Neon City Overdrive | Campaign
About the adventure
It's a full millennium after the Hero of Courage ended Ganon's tyrannical occupation of Hyrule. Since then, the land has undergone a radical transformation. The Twili, once cursed to inhabit the Twilight Realm, have not only been liberated but have also become masters of cybermancy, weaving dark code and artificial magic. Moblins, expelled from Hyrule's borders, now inhabit the sprawling undercity of Moblin's Spire, a labyrinthine metropolis of scavenged tech and ragtag industry. The Kokiri and Rito have established high-speed aerotube trade routes, connecting Hyrule to the global network of city-states and corporate enclaves. Lynel clans, augmented with cybernetic enhancements, dominate the northwest's neon-lit sprawl. Amidst this era of unprecedented peace and prosperity under Queen Zelda CIX's wise rule, whispers of discontent have begun to circulate through the shadows. Corruption, inequality, and the unchecked power of megacorps have taken root. Rumors have surfaced of a mysterious, ancient AI, known only as "The Devourer," which has begun to infiltrate Hyrule's networks. Some claim it's a relic of Ganon's dark empire, while others believe it's a harbinger of something far more sinister. As the Queen's latest edicts spark widespread unrest, the fragile balance of power in Hyrule is about to be shattered. In the shadows, a dark presence stirs, its malevolent influence spreading like a stain. The wind carries the whispers of a forgotten name, a name that strikes fear into the hearts of all who hear it: Ganon...
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
1 year on StartPlaying
9 games hosted
Additional details
How to prepare
Microphone is necessary. Webcam is optional. Must have a Discord account.
What I provide
We'll use Neon City Overdrive Core rulebook, Psions, Skinjobs and The Grid supplements. I bring a teaching background, homebrew elements, diverse and rich character development, NPCs, and stories to interact with high-immersion storytelling.
Gameplay details
Players are encouraged to discuss any triggers or sensitivities with the DM before playing the game. Safety tools can be discussed at any point throughout the game.
Content warnings
Safety tools used
• Breaks
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
🤝 Collaboration: We'll collaboratively create characters prior to starting the game but after signing up for the campaign. 💻 Platform: Characters will be created and managed on Foundry VTT. 📚 Source Material: We will follow the rules set out in the core rule book. We can also use the Psions, Skinjobs and The Grid supplements. 🛠️ Character Creation Assistance: I'll help you create the character you want to play, considering the campaign’s theme. ✨ Personal Touch: Bring your own unique ideas and creativity to your character's story and abilities.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
High
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 5:00 PM UTC
3 Hour Duration
0 / 4 Seats Filled
Requirements
Experience required: Open to all
Age: 18+