Season of Ghosts - Asian Horror - Beginner Friendly
Pathfinder 2e | Campaign
About the adventure
A slight chill in the air. The taste of dirt in your mouth. You awaken in the woods surrounding town but something is amiss. The Reenactment Festival was last night, and you played your part as an abductee well, yet your "rescue" hasn't arrived with a promised hearty breakfast. Fog swirls at the bases of the trees. A scream cuts through the air. The Season of Ghosts has begun. Season of Ghosts is a horror-themed campaign centered in the town of Willowshore in the nation of Shenmen on the continent of Tian Xia. You play a group of villagers thrust into the role of heroes - Willowshore's only hope of surviving the nightmare. Expect spooks, scares, and mysteries while hiking through the hinterlands surrounding Willowshore as you accept tasks to protect those you care about from the increasing threats emerging from the strange fog. Characters will begin at level 1 and advance to level 12 in a campaign that starts in the Summer and progresses through all four seasons.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
We will schedule our session zero for the first Wednesday after we get at least 4 players. The session zero will involve creating our characters, going over the details of the game (setting expectations, choosing the right horror tone for the players, making decisions about variant rules and house rules, etc.).
Additional details
How to prepare
Players will need a microphone, Discord account, and free account on forge-vtt.com (to play through a desktop or laptop computer). Webcams are optional, as I offer video but that's usually on a group-by-group (or player-by-player) basis. All aspects of the game will be hosted in the Discord server or within the Foundry game itself.
What I provide
I provide the official FoundryVTT implementation (art, maps, sounds, etc.) of the Paizo Adventure Path, but also bring custom-made assets. I also provide fully-realized characterizations of a host of NPCs to interact, an atmospheric and scary vibe, as well as personal story hooks that will draw players into the game.
Gameplay details
Session 0 will cover the creation of our characters as well as developing connections and conflicts between party members and other folks in the village. In doing so, we'll go over any issues players might have with a horror campaign and set some expectations about the tone of the campaign (we can run it anywhere from the lightness of an Evil Dead comedy horror to full-on Ring/Grudge style grim horror).
Content warnings
Safety tools used
• Breaks
• Open Door
• Session 0
How will character creation work
We'll make/review 1st level characters during Session 0, discussing the provided backgrounds and material in the player's guide. I would recommend not reading *any* material about the Adventure Path, because solving various mysteries is a big part of this campaign and it is VERY easy to run into spoilers. We will be using Free Archetypes (no multiclass dedications), but that won't really become time-sensitive until we hit 2nd level.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 3:00 AM UTC
3-4 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+