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Lost Mine of Phandelver

Lost Mine of Phandelver

Dungeons & Dragons 5e | Campaign

About the adventure

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as WaveEcho Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a greatforge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disasterstruck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies todefend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, peoplehave resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, andthey intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in thearea, and his agents have followed the Rockseekers to their prize. Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Zachary

5.0

(3)

2 years on StartPlaying

Highly rated for: Storytelling, Creativity, Sets the Mood

Additional details

How to prepare

You'll need a microphone and filled out character sheet. Everything else you'll need will be clear based on the pre-decided medium of play.

What I provide

I primarily run Theatre of the Mind but can use Roll20 when needed. I offer content sharing on D&D Beyond, blending homebrew and official content for a unique experience. I use character voices, ambient music, and immersive storytelling to bring the world to life. Combat is balanced but often leans toward action unless the group prefers more narrative focus. I mix Rules as Written with Rule of Cool—if you want to try something creative, go for it, and we’ll see how it plays out. Homebrew is welcome, just send it my way for approval. Player choices shape the story, and I’ll work through unexpected decisions narratively. Player conflicts are handled case-by-case to ensure a fun and fair game for everyone. At my table, expect engaging storytelling, thrilling combat, and plenty of chances to shape the world around you.

Gameplay details

If for any reason you are uncomfortable with something I or a player is saying or doing, please immediately message me directly and I will alter my course or address the offending player.

Content warnings

Safety tools used

Open Door

Stars and Wishes

X, N, and O Cards

How will character creation work

D&D Beyond is excellent and FREE! I strongly encourage everyone playing D&D use it, but I will never require it. Starting level for this campaign is 1. You can choose between Point Buy and Standard Array for assigning stat points. Make sure you add your starting equipment.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

D&D Beyond

Roll20

3 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Thursday - 12:00 PM UTC

2.5-4.5 Hour duration

0 / 5 Seats filled

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 3 players have joined