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Stand up to Immortal Foes | Descent into Avernus! (Part 1)

Stand up to Immortal Foes | Descent into Avernus! (Part 1)

Dungeons & Dragons 5e | Campaign

About the adventure

"The Road to hell is paved with good intentions. The road to Baldur's Gate is not even paved... someone must have pocketed the gold." Make your mark in the tale of two cities: Elturel and Baldur's Gate. šŸ’„- The holy city of Elturel is overtaken by hellish forces — and Baldur's Gate may be next! šŸ”Ŗ- Mysterious murders decimate the weak and vulnerable. 😈- The forces of Hell triumph unless you put a stop to their plans! In this adventure, you can expect to: šŸ”„Leave your mark on the eternal struggle between good and evil. šŸ”„Investigate murders and evil cults in the two of the most iconic cities of the Forgotten Realms! šŸ”„Stop the workings of corrupt nobility and Cultists! šŸ”„Stand up — for yourself, for what is right, or for others, or all shall perish! This entire campaign (parts 1 and 2) goes from levels 3 to 15 taking between 45 to 55 weekly sessions to conclude. I have split the module in two distinct parts. This game encompasses part 1 in which we play from levels 3 to 8 in the cities of Elturel and Baldur's Gate. This campaign arc has a satisfactory conclusion but also leaves plenty of room for a seamless continuation all the way to the end of this module!

Game style

Rule of Cool (RoC)

ā€œRule of Coolā€ emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Dungeon Crawl

A ā€œDungeon Crawlā€ is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Combat Heavy

ā€œCombat Heavyā€ games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Recruiting notes

We begin when we reach 5 players! Feel free to message me with any questions or concerns. Make sure you're committed for the long haul as this is an epic and long campaign!

5.0

(44)

Black
Hispanic/Latinx
Teacher/Educator
Multi-lingual

3 years on StartPlaying

392 games hosted

Highly rated for: Visual Aid, Sets the Mood, Knows the Rules

Game Master Reviews (44)

Proficiencies

Players say this GM is great at:

Visual Aid

Sets the Mood

Knows the Rules

Jase avatar

Jase

Played 41 sessions

Carlos runs a relaxed and fun game. He has an excellent mastery of all the bells and whistles of Foundry and it's modules and even crafts his own beautiful bespoke maps to fit the adventure. He is a good manager of large groups, excels at juggling the various needs of the players whilst making sure the adventure flows well and is patient and accommodating with less experienced players. Carlos' games have a feeling of verisimilitude, feeling fair and balanced whilst still remaining challenging and engaging for the more experienced players. He has managed our groups transition from 5e to the new 2024 rules very smoothly. Carlos runs the sort of game you look forward to every week and I can't wait for more!

Doug the DM avatar

Doug the DM

Played 46 sessions

I'm 14 sessions into Carlos's Descent Into Avernus campaign. He is an excellent DM. He has a great sense of pacing -- every session is lively and interesting. He's also great at keeping all of the players involved in the campaign. He rewards clever play and works with players to weave in individual backstories so that the characters really feel like a part of the setting. When it comes to this particular campaign, Carlos has done a masterful job of adapting the source material to be compelling and to dig into the party's motivations for doing what they're doing. The result has been a really fun table that I can't wait to attend each week. Highly recommend!!

Jacob Bedel avatar

Jacob Bedel

Played 14 sessions

Carlos is an amazing DM. His use of Forge/Foundry is top notch, runs smooth like butter. The additions to his games (such as appropriate music and lovely backgrounds) ties in the world of Baldur's Gate, truly making you feel like one of it's many residents. I cannot recommend his games enough!

David | The avidDM avatar

David | The avidDM

Played 3 sessions

Carlos runs an excellent game with stunning visuals and in depth narration and descriptions. He is very accommodating to player choices and had all the tools to bring available to run a smooth game. I felt welcomed by the other player's at his table and would join another session.

William  avatar

William

Played 25 sessions

Carlos is a fantastic Gm who I would recommend to anyone. He takes great care into planning games and making them entertaining for his players to play in.

Mike avatar

Mike

Played 1 sessions

Carlos is a great GM and a master of Foundry. He was very accomodating to new players, set the tone with cool voices and knows the rules. The game had a good pace without any hiccups thanks to his Foundry skils. I highly recommend Carlos as your GM!

Additional details

How to prepare

Must be 18+ years old. In order to participate and enjoy the games players must have the following: āœ…A Discord account (free to create, web based) āœ…PC or Laptop capable of handling audio and video for 3 hours. āœ… An Internet Browser (up to date): Chrome, Firefox or Opera are recommended. āœ… A good microphone and headset. āœ… A stable internet connection. āœ… A quiet place where you can focus without background noise.

What I provide

Foundry VTT license, hosted on a cloud (you open it on your internet browser), running very light and smooth while configured with an expansive set of modules, including spell animations, robust automation for combat and many other functionalities. Beautiful maps made by myself, customized for this campaign, set up with walls and dynamic lighting. Proper soundtracks to set the mood and beautiful art as handouts to inspire your imagination!

Gameplay details

Players can expect a dark fantasy adventure, with plenty of exploration and focus on narrative. A good balance between Exploration, RP and combat. Themes involve: cults, religions (fantasy), dark rites, murder, conspiracies, hell, demons and devils, profane iconography and magic, evil creatures, corruption, celestials, sin, forgiveness, redemption. I do my best to ensure that none of these topics are overly gratuitous in their presentation or needlessly gruesome in detail. The purpose of tabletop roleplaying games is to have fun experiencing a unique adventure and story together as a collaborative storytelling experience. We will be doing a session zero before beginning the adventure, and I can easily modify descriptions or scenarios as appropriate to avoid content that the party might be uncomfortable with. I use the X-Card safety tool to make sure everyone is safe and having a positive experience during the game. X-Card was created by John Stavropoulos (http://tinyurl.com/x-card-rpg). I have a module in Foundry VTT that makes the use of the safety tools easy and anonymous! While this is an official D&D module is HIGHLY customized. I am using several sources of material from the web, some free, others acquired at the DM's guild. I have heavily incremented the module, including completely re-writing major parts of the story and background surrounding it so it would make better sense. While I maintain character names, art and locations, almost all of it has been re-purposed. There will be high-quality maps in the VTT (made on Dungeondraft) which are not featured in the original book at all, as well as several from the book but with better, more elaborate art. I have also bought many side-content related to this campaign in the form of PDFs and additional maps, so I am able to fill out certain parts of the game and provide options to various types of players. The modified content features additional magic items as well as extra backgrounds, beyond the ones in the original module book. This is a HEAVILY ENHANCED experience of the Descent into Avernus module, which I considered to be necessary for this book to be enjoyable.

Content warnings

• Blood

• Body Horror

• Concentration Camps

• Death

• Execution

• Fire

• Hostages

• Language/Cursing

• Murder

• Violence

Safety tools used

• Breaks

• Lines and Veils

• Open Door

• Session 0

• X, N, and O Cards

How will character creation work

Characters should be level 3, race, background and class should be from the 2024 Player's Handbook. Ability scores are determined by Point Buy, Feats are allowed, HP is average. You start with your initial class and background equipment and one Potion of Healing. If you are joining mid-campaign you get extra equipment or magical items to bring you into an equal level with the rest of the group.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

• Foundry VTT

More upcoming games
2 NEEDED TO START
$29.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Saturday - 4:00 PM UTC

3-3.5 Hour Duration

3 / 6 Seats Filled

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 5 players have joined